August 19th-22nd 2011 :: Theme: Escape
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Oh No, Lava!

by paraboxstudios - 48 Hour Competition Entry

3 Levels complete for this dare. In the future I'd like to update the controls to behave more like the older 8 bit titles.

Mac build is Intel only. Source is a UnityPackage.

Downloads and Links




Devenger says ...
Aug 23, 2011 @ 5:32pm

A nice 5 minutes of game, here - nice that it isn't too ruthless with dead ends and suchlike. Have you considered trying to expand this by making levels procedurally generated? It seems it would be suited to that.

Shigor says ...
Aug 25, 2011 @ 11:55pm

Bit too simple for my taste

summaky says ...
Aug 27, 2011 @ 6:01pm

I like how it shows the power-ups scattered throughout the level before starting. The lava looks more like fire to me.

Shadow says ...
Aug 28, 2011 @ 6:52pm

Interesting. Although yeah, the lava looks more like fire. Despite being simple I find it to be nice enough. Good Job.

Six says ...
Aug 30, 2011 @ 8:34am

I actually found this quite enjoyable for it's simplicity, although it also felt a little too punishing.
The fact that getting killed only lost 1 coin adds a bit of strategy to the mix, in that if you can go to a dead end that gets you at least 2 coins, that is still a net gain. I think with a little more variety, some better level design and slowing moving lava, this could be quite fun.
Also, the approaching wall of doom really did give me a strong feeling of escape.

MacTuitui says ...
Sep 4, 2011 @ 3:51am

Simple but complete. Good job. Nothing more to say.

elbowroom says ...
Sep 11, 2011 @ 4:02pm

This game is fun, good work!
I think Unity might not be good for 8-bit style graphics.
It suits the theme well.

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