August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]
This is my first LD entry.
A harcore runner, the objective is to run as far as you can.
Controls: Mouse
Downloads and Links
Ratings
#115 | Coolness | 5% |
#223 | Audio | 2.29 |
#243 | Innovation | 2.79 |
#243 | Fun | 2.67 |
#289 | Theme | 2.83 |
#301 | Graphics | 2.53 |
#317 | Overall | 2.68 |
#324 | Community | 2.13 |
#450 | Humor | 1.13 |
Comments
Neat. especially the evilness of not actually seeing the ground :-)
I missed the first jump like 20 times in a row, then got 50 seconds. Hehe. The "see all past players" was cool, but since they weren't distinct from me, they started to really confuse me and I had to restart.
43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows.
Pretty simple and fun concept. I'll echo other comments and say that the difficulty progression was backwards (the first jump was the hardest) and that seeing my previous runs though made it so confusing I had to reload the page.
Very clever, regardless.
The view from previous runs is cool, but after a bunch get stacked it can get confusing. I like the simple mechanic.
The darkness is an interesting twist - being unable to see the platform you are jumping off makes this much more stressful than a standard one-button jumping game.
It's fun going for a run with your past self.
Nice mechanic, does make for a tense take on what would otherwise be a predictable game. Not sure it really says "escape" to me.
At first I didn't know what to do. Then I just got to 42 seconds...
You must sign in to comment.
32 seconds.. I think the first jump is the most difficult one