August 19th-22nd 2011 :: Theme: Escape
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Flashlight Runner

by TheVTM - 48 Hour Competition Entry

This is my first LD entry.

A harcore runner, the objective is to run as far as you can.

Controls: Mouse

Downloads and Links


Ratings

#115Coolness5%
#223Audio2.29
#243Innovation2.79
#243Fun2.67
#289Theme2.83
#301Graphics2.53
#317Overall2.68
#324Community2.13
#450Humor1.13

Comments

JohanAR says ...
Aug 22, 2011 @ 4:57pm

32 seconds.. I think the first jump is the most difficult one

thevtm says ...
Aug 22, 2011 @ 6:33pm

82 secs... A friend made 120.

tnelsond says ...
Aug 23, 2011 @ 5:09pm

46 seconds, and I concur with JohanAR about the first jump.

barabat says ...
Aug 23, 2011 @ 9:54pm

How long do you have to run to escape?

thevtm says ...
Aug 23, 2011 @ 9:57pm

80 years!

Aug 24, 2011 @ 7:02am

Neat. especially the evilness of not actually seeing the ground :-)

johnfn says ...
Aug 25, 2011 @ 6:17am

I missed the first jump like 20 times in a row, then got 50 seconds. Hehe. The "see all past players" was cool, but since they weren't distinct from me, they started to really confuse me and I had to restart.

Andrew says ...
Aug 26, 2011 @ 7:46pm

43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows.

Deraj says ...
Aug 27, 2011 @ 2:34am

Pretty simple and fun concept. I'll echo other comments and say that the difficulty progression was backwards (the first jump was the hardest) and that seeing my previous runs though made it so confusing I had to reload the page.

Very clever, regardless.

Aug 27, 2011 @ 5:39am

The view from previous runs is cool, but after a bunch get stacked it can get confusing. I like the simple mechanic.

localcoder says ...
Sep 1, 2011 @ 10:29am

The darkness is an interesting twist - being unable to see the platform you are jumping off makes this much more stressful than a standard one-button jumping game.

It's fun going for a run with your past self.

PaulSB says ...
Sep 1, 2011 @ 1:03pm

Nice mechanic, does make for a tense take on what would otherwise be a predictable game. Not sure it really says "escape" to me.

summaky says ...
Sep 10, 2011 @ 3:16pm

At first I didn't know what to do. Then I just got to 42 seconds...

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