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August 19th-22nd 2011 :: Theme: Escape
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Evasion - MacTuitui - 48 Hour Competition Entry

Made in Java, should work on most machines. A classic game of "escape the guards, turn off the lights, run along corridors". The lighting engine is *very dirty* and works only because it rounds off floats in a weird way. Most of the time was spent on that, sadly...

Music made in 5 minutes in Ableton Live, sound effects voiced by yours truly.

Tested on linux/mac os, should work on Windows.

(EDIT: I made a complete package of the whole game in a single jar that should work if you have Java installed and if the previous package did not work)

(EDIT2: I know you need to download to play, but the game has to be seen while moving, the screenshot cannot show the greatest part of the game. So if you needed just a little bit more incentive to actually try to play the game, here it is ;) Thanks in advance!)

View MacTuitui's journal. | View all entries by MacTuitui

Ratings

#33Coolness13%
#81Community3.25
#85Fun3.25
#100Audio3.00
#110Theme3.45
#117Innovation3.35
#125Overall3.25
#286Humor1.73
#392Graphics2.10

Comments

FireSlash says ...
Aug 23, 2011 @ 2:43pm

I liked the guard mechanic, but got stuck on the fourth level. Fun game, liked the use of lighting.

31eee384 says ...
Aug 23, 2011 @ 9:53pm

Heh, I couldn't get past the level called "you can do it!" :)

Cool mechanics, although one thing I noticed was that you can't tell what you can see when the light's shining on the same place. Take your screenshot, for example--the faint gray is what the player can see, but you can't tell that you can't see around the corner into the room with the light in it.

It's a cool game, though. The simple mechanics are fun, once you get used to them.

tgijsola says ...
Aug 24, 2011 @ 1:51am

Nice! I like the graphics style, and the lighting system is really neat.

Reminds me a bit of the game 'Frozen Synapse,' but more stealth-y.

JohanAR says ...
Aug 24, 2011 @ 7:16am

A little bit like Monaco :) You ought to continue working on it and add different kinds of missions, items, skills and so on. Could turn into something really cool

Rudy says ...
Aug 26, 2011 @ 3:54pm

Press any key. Escape. Game exits. :)
Good concept, simple implementation. Neat lightning. Lacks detail and graphics.

MacTuitui says ...
Aug 27, 2011 @ 6:29am

@31eee384
Sadly java2D does not like blending at all... If I were to continue this, I'll use OpenGL to get a lot of fancy effects for free!

Cosmologicon says ...
Aug 27, 2011 @ 4:01pm

I think the game is pretty well balanced. I had trouble on the last two levels, but I finished them after I stuck with it. It runs great even on my slow machine.

nuria says ...
Aug 30, 2011 @ 5:03pm

Couldn't get this to run. BAT file didn't work, running JAR directly: Failed to load Main-Class manifest attribute from j1.01.jar (Win7, 64-bit)

Shigor says ...
Aug 30, 2011 @ 8:25pm

I like it, nice working mechanic (although I'd prefer guards without eyes in their back), nice difficulty progression. Very good entry with very nice music.

MacTuitui says ...
Aug 31, 2011 @ 9:27am

@nuria If the bat did not work, I suppose you do not have Java in your PATH. I will make a single .jar package that should work ASAP. Sorry for the inconvenience.

@Shigor I wanted to implement fields of view for the hero and the guards, but that would require blending, and java2D does not like it. As I said before, with a small bit of OpenGL, everything would have been possible! I'll definitely implement FOVs if I were to continue this. Thanks for feedback btw!

ointment says ...
Sep 4, 2011 @ 12:37pm

Nice difficulty progression, fits the theme, feels very polished. Lots of fun from a single concept.

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