August 19th-22nd 2011 :: Theme: Escape
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Robot Tunnel

by Jerm - 48 Hour Competition Entry

The game is complete and has six levels (each with 6 waves of robots). The only controls are Up and Down to move the player. For every 30 robots with a blue outline you shoot, your weapon gets upgraded.

There is only a Windows version which I have tested in Win7 64-bit, but it should also work in Windows XP and above. There is no audio.

I kept progress updates on my twitter: @DigiJerm. The game doesn't really follow the theme, but too bad. :)


Update (2011-9-3): I have made a post-compo version that makes the fireballs from the red-stripe robot easier to see. It also fixes some rendering glitches. This version requires OpenGL 2.0 or higher.

Downloads and Links




daandruff says ...
Aug 22, 2011 @ 4:00pm

No sound, you loose life without being hit and doesn't loose life when being hit. Nice try though :)

Jerm says ...
Aug 23, 2011 @ 1:03am

@daandruff: The robots with the red stripe shoot very fast moving (almost invisible, unfortunately) fireballs which is probably why your health is going down. To avoid them you need to be constantly moving.

I'm not sure why you're not losing life when you get hit, but it only counts as hitting if the fireball hits right in the center of the player sprite (which for the smaller fireballs can look like the collision detection is not working :)).

offwhitefox says ...
Aug 23, 2011 @ 2:04am

Neat! It could really use some sound, and visual distinction as well. It's really really hard to see most of the bullets, which is bad in a bullet hell like this one.

madflame991 says ...
Aug 24, 2011 @ 5:50am

Those grey fireballs are really fast.

wally2069 says ...
Aug 24, 2011 @ 10:25pm

The enemies could have used a bit more graphic variety. The lack of sounds made this hard to play and the unclear collision box made getting hit feel a little arbitrary.

Better luck next time.

Jedi says ...
Aug 27, 2011 @ 12:09pm

I like the variety of projectiles but as others have said, the bullets are often invisible. As is the white text on very light blue background.

Jedi says ...
Aug 28, 2011 @ 1:56am

p.s. I forgot to mention how much I totally love that you don't make me tap a fire key all the time. I'm bumping your fun rating up for that.

hamster_mk_4 says ...
Aug 30, 2011 @ 12:34am

I had a hard time tracking the yellow shots, and died on level 3. Otherwise the game was quite fun. I also applaud your choice to not make the user hold the fire button.

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