August 19th-22nd 2011 :: Theme: Escape
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VT74: Escape from EEPROM

by Ria - 48 Hour Competition Entry

Nowhere near finished, but a worthy first game and entrance. There'll probably be a jam one as well. Just keep heading right. Also, you may occasionly get stuck in the terrain, in which case simply press R or N.

Downloads and Links




thevtm says ...
Aug 22, 2011 @ 5:58pm

Keep it up!

mlb says ...
Aug 23, 2011 @ 6:13pm

A fellow processing user :)
Liked the style of the game, but sadly I fell through the ground on almost every level, which made it quite unplayable :(

Winterblood says ...
Aug 23, 2011 @ 10:27pm

Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like the blue on grey vector aesthetic though!

demonpants says ...
Aug 25, 2011 @ 2:57am

So, I unfortunately couldn't really beat any of the levels, because I kept disappearing off the map. I think it's a really cool start and could be great, but as of now just isn't complete.

Aug 28, 2011 @ 4:54pm

Wow, very nice concept here. If polished this could do very well as a fun diversion.

joekinley says ...
Sep 3, 2011 @ 2:39pm

I did not quite get it at first. It stated to press F? Though pressing W did way more.
Well not finished at all, but it could work out with a lot of polish and finishing. Sadly no timelapse.

summaky says ...
Sep 4, 2011 @ 12:20pm

Not very deep gameplay; all I had to do is keep pressing W to move forward. I was expecting some kind of hazard, and I was disappointed.

I like that retro vector graphics and the general idea is OK. The implementation, in my opinion, isn't very polished as more often than not I disappeared from screen.

Codexus says ...
Sep 11, 2011 @ 9:17am

Like others I keep going through the floor, nice idea unfortunately unfinished.

Benjamin says ...
Sep 12, 2011 @ 11:46am

the driving feeling is ok. It would have been great with a few more gameplay elements like bonus to catch or a time limit to reach the border

Ria says ...
Sep 13, 2011 @ 9:00pm

Thanks for all the feedback! Very encouraging for my first LD. Sorry about not clearing it up so much! I learnt afterwards why some of the bugs were happening, like the fall through floor part (Was because the generator creates a concave shape, but the library experiences problems if it doesn't receive a convex shape). Anyways, thanks for playing. Already working on tools for next time...

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