August 19th-22nd 2011 :: Theme: Escape
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by Pvaiun - 48 Hour Competition Entry

Alright, this is my first Ludum Dare entry and everything went smoothly.

The game is in XNA Reach, so any computer that has windows should be able to run it (at the very least it works on 3 year old netbooks). Just download the .zip and run the .exe You may need to extract it the contents of the .zip, though the .exe usually works straight out of the .zip. On older versions of windows you'll be asked to extract before running.

If you encounter any kind of error, it's because you don't have one or both of the .Net 4.0 or XNA frameworks (must be installed in that order). If you've ever played an XNA game before, this one should work fine.

.NET 4.0 web installer:
XNA 4.0 redist:

Followed is a story driven puzzle game about a man who is being followed. I like to think the story has some interesting undertones. The game is 12 levels long. Short of that, I can't really say too much.

It's worth noting that absolutely anything coming out of your speakers while playing this game was done by myself on a cello.

Tools used:
C# XNA 4.0
Logic Pro 9

Have fun!

NOTE: Because of the high quantity of text files filed with random numbers, the .zip file trips the alert on some anti-virus system. For what it's worth, I assure you there is no virus.

Downloads and Links




Reelix says ...
Aug 22, 2011 @ 5:35pm

Brilliant! The theme... The story... The music... Pureky brilliant!

Andrew says ...
Aug 22, 2011 @ 6:13pm

If only it were a little bit longer. This was a lot of fun, great music and great puzzles. Was the abrupt way the music stopped at the end intentional?

Pvaiun says ...
Aug 22, 2011 @ 10:16pm

Well initially the plan was for the last "level" to be automatic and the music was going to end perfectly with when the end screen showed up. However, I realized the ending felt much more dramatic when the player was controlling it and I didn't have the time nor the know how to mesh the music with what the player was doing. It's not perfect, but 48 hours isn't a long time ;)

Thanks for the kind words.

SusanTheCat says ...
Aug 22, 2011 @ 11:12pm

Thanks for posting the instructions about XNA. It's amazing how many games I haven't run because I didn't know that.


maxx says ...
Aug 23, 2011 @ 3:34am

I had a lot of fun, very interesting puzzles and great texts! The music really inmersed me in the game despite of graphics. Note: the source link is not working.

cornedor says ...
Aug 23, 2011 @ 7:18am

Great story, Great gameplay

Pvaiun says ...
Aug 23, 2011 @ 12:17pm

Thanks everyone, the source link is now fixed. Sorry about that.

RedWater\wzl says ...
Aug 25, 2011 @ 12:30am

Great Monologue! Great cello playing! although i am kinda getting depressed playing this :(

good work anyways!

Trancelucid says ...
Aug 26, 2011 @ 2:00am

Fun puzzle game, with an awesome narrative (I was thinking that only 4-5 lines into the game:)). Good use of the theme, too. Oh yeah, and that cello music? Good stuff. I just read that you played it yourself, nice. I had read before playing of Logic Pro, so I thought it was just a (good) arrangement.

Aug 26, 2011 @ 2:29am

I like the characterization that was applied to this mechanic. Well done, and very good execution on the tone.

DrPetter says ...
Aug 28, 2011 @ 10:51am

Cool! Gets frustrating in places, but never quite too much so. Neat way of weaving a lot of tension and drama into a very simple gameplay rule.

Rudy says ...
Aug 28, 2011 @ 3:17pm

Crash on "press enter" Win7 x64. "Song playback failed. Please verify that the song is not DRM protected. DRM protected songs are not supported for creator games." on MediaPlayer.Play(maintheme); Stupid DRM. Anyway, recompiled with music commented. Interesting take on the mirror image gameplay.

arielsan says ...
Aug 28, 2011 @ 8:26pm

Couldn't play it on win 7, tried running the game with win xp compatibility but failed too.

Pvaiun says ...
Aug 28, 2011 @ 9:52pm

Rudy and arielsan, that's weird, seeing as I made the game on windows seven. I honestly can't present a fix for that.

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