August 19th-22nd 2011 :: Theme: Escape
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Gather 10 keys to escape

by madflame991 - 48 Hour Competition Entry

You are a prisoner of your own conscience.
Gather 10 keys to escape!

Downloads and Links


Ratings

#47Coolness10%
#106Humor2.59
#302Community2.24
#343Graphics2.35
#361Innovation2.32
#371Audio1.00
#427Overall2.19
#446Fun1.74
#468Theme1.90

Comments

Bloodyaugust says ...
Aug 22, 2011 @ 10:22pm

Very repetitive, no sound, and I didn't understand the concept.

Aug 23, 2011 @ 6:59am

This is the most boring game I ever seen

kavs says ...
Aug 23, 2011 @ 7:18am

I ended up getting murdered by some sort of hand thing and there wasn't much I could do. I caught onto the concept after about 10 rounds or so. I'd have loved to see the choices have a bit more meaning behind them, like instead of the unicats making you stronger, maybe opt to turn them into a key? Not sure if that's the right solution.

Anyway, it was an interesting little experience.

bushmango says ...
Aug 23, 2011 @ 11:40pm

Repetitive. I wasn't quite sure what was going on or why. My son liked it however. More choices would have made it more fun -- I felt like I wasn't much in control.

T8000 says ...
Aug 24, 2011 @ 11:18pm

Haha, interesting idea. I cannot get past the cube head, he's too tough to beat. :D

panzermancer says ...
Aug 25, 2011 @ 6:48pm

The enemies were really neat - I died when I got to the rectangle with fingers. I had enough keys, too. It does need more game variety, however. Once you figure out if kicking high or low is the better option, there's literally nothing to the combat.

Shigor says ...
Aug 27, 2011 @ 1:18pm

Total randomness is completely killing it. Sometimes there's dozen of mushrooms in the line, sometimes dozen (well maybe less but anyway) monsters... With some polish, more reasonable choices (and MORE of them) it could be quite good. This way there's almost no reason to play (unless you're the type who just loves pure random chance)

Mjiig says ...
Aug 29, 2011 @ 3:54pm

The biggest problem for me was that it was trivial to have almost perfect play, which didn't actually mean you wouldn't die. That was unfortunate I think.

Rudy says ...
Aug 31, 2011 @ 1:59pm

This might have potential for a simple clickidy game, but there isn't much gameplay here. I like the variety, and some of the ideas. It's a little too random though, this may be a good thing though.

tcstyle says ...
Sep 11, 2011 @ 12:15pm

Quite repititive. With some variation, decisions that make a bigger difference and sound it would be a far better game.

Tommislav says ...
Sep 12, 2011 @ 7:58pm

I really love these kind of screwed games, and I laughed several times! Although the game needs some more balancing as the same screens kept coming back way too often. Only managed to get one key though, and some times I accidently clicked past a screen without having the chance to read it... A very good entry though! If you make more games like these I would like to check them out =D

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