August 19th-22nd 2011 :: Theme: Escape
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Robot Run

by surreal_whale - 48 Hour Competition Entry

Created with Flashpunk

Downloads and Links




theosk says ...
Aug 22, 2011 @ 8:20pm

Quite fun! I hope you spend a little more time once the compo is over to keep working on this

foobaz says ...
Aug 23, 2011 @ 1:47am

Interesting reverse TD. It would be nice if you could hold down the mouse button to draw the path rather than clicking many times.

Aug 23, 2011 @ 4:20am

I found the controls confusing. Took a number of minutes of me clicking randomly for me to figure out how to place a path. I didn't know that orange and blue were start and end pieces. Maybe some instructions would help.

johnfn says ...
Aug 23, 2011 @ 5:55am

Nice little game. Good solid coding work for 48 hours; there are a lot of details here.

I must say though, the mechanics feel a little backward. I get money from my own robot's deaths? Why? Doesn't it cost me money to make them in the first place?

Cool concept though.

gimblll says ...
Aug 24, 2011 @ 1:16pm

I think this has serious potentional for a proper version, you should continue developing it. It was a bit confusing at first, because the interface is so spartan. The levels also lacked much options for strategy, you just built the road and then clicked healing points until you got through. But with more interesting levels and some further development into the gameplay rules, this could turn out to be a gem.

K1NET1K says ...
Aug 26, 2011 @ 10:37pm

i didnt read the bit at the start, and it was hard to work out how to place a path. some tooltips or introduction level, along with more polished graphics and this game could go places :)

someone says ...
Aug 26, 2011 @ 10:54pm

Nice game. Took a while to figure out how to lay the path, and being able to add loads of health made it a bit easy.
Great concept though.

Benjamin says ...
Aug 29, 2011 @ 7:42pm

Reversed TD is a difficult theme and you did very well ! I think the Sfx are a bit too agressive.
You should try to add 1 tower after the path validation, depending on the best spot. ( increasing difficulty with more extra tower )

Tulrath says ...
Aug 30, 2011 @ 2:47am

Good match to the theme, fun to play. Have to agree with others though - creating the path is initially a complete mystery (even with instructions). Click-drag to draw, or just clicking anywhere in the field to draw a line from last point would have been a major improvement. I found myself playing this much longer than I thought I would :)

Aug 31, 2011 @ 7:30am

Pretty decent. I like the idea of a reverse tower defense. Keep up the great work! This would be pretty cool with more polish.

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