August 19th-22nd 2011 :: Theme: Escape
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You're a survivor that had the unfortunate event of being quarantined inside a city with a bunch of zombies! Luckily you did get to contact help, but they won't be able to help you escape for 2 weeks.
The game is open-world and basically you're stuck inside a sectioned off part of the city. There are buildings to explore and items and weapons to get. I would suggest to constantly be on the look out for item boxes (which you can search for items in, but you can only get 1 item per item box per day (respawns at 8:00am)).
Anyways your goal is to survive for 2 weeks in the zombie infested area, so help can reach you to escape. Controls can be found on the title screen.
Don't forget to check out the time lapse video!
Downloads and Links
Ratings
#144 | Coolness | 4% |
#175 | Audio | 2.55 |
#239 | Community | 2.50 |
#356 | Humor | 1.43 |
#405 | Innovation | 2.08 |
#425 | Theme | 2.17 |
#427 | Fun | 1.92 |
#430 | Graphics | 1.85 |
#442 | Overall | 2.08 |
Comments
Yeah I forgot about that... It's only for using an item though so hopefully it won't be too much of a hassle. I'll make sure to remember this for next time.
Ok I fixed the right click problem. You can now press "e" to use items instead.
i didnt get it, i got the pistol but couldnt attack with space or left click, time is also passes way too slowly, 2 weeks!! thats like an hour or so from what i could tell. doesnt really fit the theme too well its more survival than escape
You need pistol ammo in order to use the pistol, and it's significantly less than an hour although you're right that it may be slow.
Anyways thanks for the feedback so far, I'm definitely learning a lot from the comments and my mistakes.
I noticed the zombies were pretty good at finding their way to you, which is usually a feature -- but half way through I was wishing I could get them stuck on walls :)
Also nice that the zombies "gave up" after awhile, but I ended up spending a lot of time "herding" zombies just so that I could get them all to rest in a corner while I searched buildings. In future games, you may want to make it a little easier for the player to disengage from combat.
For combat, you may want to make all weapons have a cone-shaped damage area (use Physics.RaycastAll or SphereCastAll) and damage everything in front of you. The reason I'm suggesting this is due to the situation where you have multiple enemies occupying the same space. In that situation, it doesn't matter how fast you attack, the "next one in line" always gets through and hits -- so it's always a losing battle if you can only hit 1.
I look forward to seeing your next LD entry :D
Hey, how come the zombies can turn 360, but I can only move in 4 directions? Are the zombies more agile than me? ;) I would have preferred to be able to move in at least 8 directions.
Interesting concepth though. I like the idea!
@Tulrath Thanks for the nice comment and suggestions! I can't wait for the next LD! :D
@Tommislav Haha, of course zombies are more agile than people! ;)
Anyways I was thinking 4 direction d-pad style of movement. I should've carried it over to the zombie's movement as well!
Thanks!
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Right click as a main function in a web app is not the smartest move, dude. :/ In this case, it renders the game pretty much unplayable.