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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

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    EscApe - JohanAR - 48 Hour Competition Entry

    Written in Java using Slick2D and LWJGL. Hopefully runs on Linux, Windows and Mac.

    Initial project failed so I threw this together in 3 hours.

    I've now uploaded a post compo deluxe version with animations and slightly better graphics. Use original for rating. Total time spent on project, about 10 I think.

    View JohanAR's journal. | View all entries by JohanAR




    wally2069 says ...
    Aug 22, 2011 @ 4:49pm

    Well it breaks my personal rule number one of game by not having any explanation at all. Not very much content and I really want to rate this lower, but cannot justify it.

    The appropriate categories of not fun and no music are marked while it does have decent innovation, theme, and graphics. And the joke at the end did make me laugh pretty hard.

    Andrew says ...
    Aug 22, 2011 @ 6:42pm

    I totally didn't see that coming, though the clues were all there

    d_m says ...
    Aug 23, 2011 @ 5:24am

    I won't give any spoilers but that was pretty funny :) Would like to have seen your game in Scala though (I do some Scala development myself)

    JohanAR says ...
    Aug 23, 2011 @ 5:33am

    Thanks for your comments! Hoping for high points on theme and maybe some humor. I regret not recording any sound effects, but it was in the middle of the night and I didn't want to wake my wife up by making monkey sounds :)

    Maybe next compo I'll get something done in Scala. I know a bit of Haskell and Erlang, though I'm not taking advantage of functional programming in Scala, just using it like an improved version of Java

    cornedor says ...
    Aug 23, 2011 @ 6:37am

    isnt working for me :(

    maxx says ...
    Aug 23, 2011 @ 7:22am

    Doesn't work.. a shame

    JohanAR says ...
    Aug 23, 2011 @ 8:12am

    cornedor & maxx : what OS are you using? If you start it from a text prompt (cmd, terminal, etc depending on platform), do you get an error message?

    java -Djava.library.path=binlib -jar Escape.jar

    is the command, otherwise it will complain about missing lwjgl. If you just try to start the JAR you won't see the error though. And I haven't tried the .bat file, I just assumed that's how they work :D

    Kinta says ...
    Aug 23, 2011 @ 10:27am

    Haha, that was great! Nice little puzzle. ^^


    N0_Named_Guy says ...
    Aug 23, 2011 @ 6:39pm

    Can't make it run on Linux =(

    JohanAR says ...
    Aug 24, 2011 @ 9:46am

    Seems to be some issue with Java 7 :( Will continue looking at it when time permits

    Jedi says ...
    Aug 26, 2011 @ 11:46am

    Haha! Not very big on gameplay but both versions are pretty freaking awesome considering how much time was put in them. Love the artwork and especially the animation on the gorilla in the deluxe version.

    Aug 28, 2011 @ 4:38pm

    Funny stuff.

    Shadow says ...
    Aug 28, 2011 @ 4:46pm

    lovely humor. A nice entry for the little time you had. The way to escape made me laugh, lol.

    Chaoslab says ...
    Aug 30, 2011 @ 7:53pm

    Well I never did escape!

    But well I like weird, I like "I don't get this". This is abstract enough for me to play and have some kind of reaction too. I can see its unfinished but well isn't that the point of the 48?

    It's never gonna be finished you just put a lid on it!

    Technically I could see the game mechanics worked with background and foreground, smooth frame rate, etc...

    Source code as well so thanks Johan!


    JohanAR says ...
    Aug 31, 2011 @ 5:06pm

    Chaoslab, have a look at the post-mortem (link next to downloads) for a walk-through :)

    I spent a few extra hours with the deluxe version, but I don't think I'm ever going to properly finish this. Basically I threw this together because I didn't have time enough to write what I wanted to, and I don't think the end result would be worth the effort.

    Rudy says ...
    Sep 4, 2011 @ 8:37am

    Quite expected pun, not too originally done though. Some pre-"escape" gameplay would be nice. I know explaining controls might spoil it, but the problem with not explaining them is that this game features a different control scheme than anticipated. This does not look like platformer/FPS/RTS or something you would immediately recognize and use controls intuitively.

    P.S. Would work better if you couldn't exit with close button and this was full-screen.

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