August 19th-22nd 2011 :: Theme: Escape
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The Great Escape!

by tecfreak - 48 Hour Competition Entry

Quite a rushed up entry. I forgot to add controls description in game :(

Use W-A-S-D or Arrow keys to move.
Left Click to shoot.

Objective is to reach the right end of the game world in ONE piece! The game world is randomly generated. You can use any of the game objects like bushes(yes, those are bushes!), trees, houses or bunkers for cover. Enemies can't shoot you through these (neither can you) but unfortunately, they can walk over them :(
NOTE: There might be a bug that causes the game to crash. However, if you restart the game, it will work fine.. Make sure that you're playing after extracting it to a location.

Thanks to Ruman, for play-testing the game!

Downloads and Links




Jacic says ...
Aug 23, 2011 @ 1:43am

It stops working after about a minute and a half. Also, enemies and their bullets sometimes randomly disappear. Good job finishing something though!

johnfn says ...
Aug 23, 2011 @ 5:34am

The archive seems to be corrupt for me.

tecfreak says ...
Aug 23, 2011 @ 8:42am

@Jacic, @johnfn:
Please re-download, I've made a fix for that bug.

johnfn says ...
Aug 24, 2011 @ 5:04am

Cool, you fixed it! Nice little game. My primary complaint is that I didn't feel like much skill was involved. I just ran through and shot everything and won. It seemed like it was almost impossible to dodge the enemy bullets, and I only rarely succeeded even though I was constantly strafing. On the other hand, you balanced the game well, and I was very close to dying when I won - so good work there.

tecfreak says ...
Aug 24, 2011 @ 4:32pm

@johnfn: This was the first time I made a top down shooter type game, Getting the whole shooting, mouse-aiming mechanic took a lot of time, and the fact that I started coding after 24 hours adds didn't help.
The bullets are too fast compared to the player but they can still can be avoided by strafing (but of course, its rare!).
Infact the game's aim is to escape quickly, if you wait too long, then you're a dead cat!

@Jacic: I forgot to reply to the other part of your comment. The enemies can shoot only when they're on the screen (actually from 20 to 620 pixels), otherwise, they start chasing you and since the player is slightly faster than the enemies, you may not see them behind you.

Shigor says ...
Aug 28, 2011 @ 2:40pm

I love the hundred megabyte text log game managed to create before it crashed. I was wondering why game hangs here and there and why my harddrive suddenly goes on overdrive. If there was something interesting in the log I wouldn't complain so much, but...
Millions of
"Getting bullet co-ords..
Getting enemy co-ords..
doesn't make very interesting reading.

I've attempted yet another try but then it crashes before the game shows, after intro screen, so I gave up, especially since what I've seen from the game in about minute before the crash doesn't seem like there's anything more then I've already seen.

I wanted to say something nice about the music, but since it's taken from the IndieGames, it means you've broke the rules for compo (ALL content created by yourself).

tecfreak says ...
Aug 29, 2011 @ 4:20pm

@Shigor: I didn't realize that music should also created by me. I've removed that. There shouldn't be any crashing, since when I last updated it, I played through the game about 5 times and didn't encounter a single crash. Please re-download and check.

summaky says ...
Sep 10, 2011 @ 3:03pm

My main concern is that I can't seem to avoid the bullets at all. Are the enemies using "curved bullets" like in Wanted??

tecfreak says ...
Sep 11, 2011 @ 9:05am

No, the bullets are quite fast plus I didn't get to implementing a mag and reload system, so the bullets come out quite a lot and tend to look like curved. However, if you look at individual bullets, they have linear paths. The motion is independent of angle. You can check out the code.

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