August 19th-22nd 2011 :: Theme: Escape
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Not Without You

by davidjsushil - 48 Hour Competition Entry

"Not Without You" is a fun and challenging puzzle game in which the player must guide blue spheres to unique escape hatches. The catch? All blue spheres move in unison, and all escape hatches must be occupied for the level to end. This intuitive and addictive game was developed in less than 48 hours for the Ludum Dare 21 competition. Enjoy!

Downloads and Links


Ratings

#37Fun3.54
#88Overall3.38
#125Innovation3.31
#218Graphics2.85
#294Audio1.91
#390Theme2.38
#413Humor1.29
#418Coolness0%

Comments

stRana says ...
Aug 22, 2011 @ 4:58pm

Game didn't work, some whining about .NET and XNA and stuff. I didn't understand what I should have done to get game work. Instructions in README didn't help, because doing what it said didn't work either :(

davidjsushil says ...
Aug 22, 2011 @ 7:32pm

@stRana (and anyone else having issues), here is a more detailed set of instructions for running the game.

1. Extract the files from the .ZIP folder onto your desktop (or any other convenient location).

2. Run xnafx40_redist.msi, which will install the required .NET and XNA files necessary to run the game.

3. Make sure the Content folder is in the same location as NotWithoutYou.exe.

4. Double-click NotWithoutYou.exe, and enjoy!

If following these instructions doesn't help, let me know, and I'll try to work with you to find a solution. Unfortunately, not every graphics card is capable of running XNA 4.0. :'(

Zed says ...
Aug 23, 2011 @ 12:55am

Really very cool. Very clever. I assume the 'killscreen' is the end of the game? Or am I missing some ingenious hidden thing?

Aug 23, 2011 @ 3:00am

Well done with the puzzles, they got progressively harder, although I did not manage to get passed the 2nd to last level.

davidjsushil says ...
Aug 23, 2011 @ 11:57am

@Zed, thanks for the compliment! Yes, Killscreen is the end of the game.

@blackbird, getting the difficulty curve just right in such a short span of time isn't easy. I took my best stab at what I thought would be a good progression. I'm glad you liked it. :-)

AJMilsom says ...
Aug 23, 2011 @ 8:24pm

i got an unhandled exception error, im on a small netbook so iam guessing it doesnt run XNA, will give it a go while i am in work tomorrow,

Aug 24, 2011 @ 1:35am

Enjoyable game, nice design, good art. I thought the difficulty curve was fairly smooth, with the exception of the final level which was easy, but maybe I just got lucky there

davidjsushil says ...
Aug 25, 2011 @ 2:12am

@AJMilsom, XNA 4.0 has issues with some integrated graphics cards, which is likely why the game won't run on your netbook. Sorry!

@SuperSausageDog, maybe you're just that good! :-)

pekuja says ...
Aug 25, 2011 @ 3:51pm

Well, this is a pretty standard sort of puzzle game, but the graphics are nice, and the puzzle designs are good. The puzzles never felt like I was just scrambling for a solution, which I think happens often in games like this. I felt like the solutions here were clearly deductible, which is good.

Aug 25, 2011 @ 10:39pm

Really well-executed puzzler. I could see how this could be developed further with the addition of other features like teleporters/destroyers and translation level geometry. Great work!

Shigor says ...
Aug 25, 2011 @ 11:48pm

Very good, polished, working, fun to play, you even managed to get the levels right (difficulty curve was about ideal I think). Only thing missing was some music in the background.

Rudy says ...
Aug 28, 2011 @ 8:09am

Well implemented and quite polished, but not really original. Not central to the theme either.

davidjsushil says ...
Aug 30, 2011 @ 4:44am

Thanks, everyone, for all of the awesome feedback! I spent the weekend promoting my latest game, "Vanessa Saint-Pierre Delacroix & Her Nightmare" at the PAX 10 showcase in Seattle, WA, and just arrived back home in Orlando, FL. What a great experience! I managed to demonstrate "Not Without You" on my Windows Phone to a handful of people at the expo, and the response was very good. I've decided to continue development on the game and release it for mobile devices this Fall. :-)

nilstastic says ...
Sep 4, 2011 @ 2:35pm

Very nice execution of a classic puzzler. Great work on the levels (i assume they take more work to create than to clear). =)

davidjsushil says ...
Sep 8, 2011 @ 8:32pm

@nilstastic, thank you! I've very nearly doubled the number of levels in the game since the Ludum Dare deadline, and added a few new mechanics as well. My goal is to have 32 well-designed puzzles for players to solve. Testing puzzles is definitely the most time consuming activity.

angrygeometry says ...
Sep 11, 2011 @ 8:24am

not a bad little game!

AJMilsom says ...
Sep 12, 2011 @ 5:28pm

didnt work for me, first tryed on laptop but its intel GPU but tryed on my main pc and still doesnt, i used to develop with xna on this machine so it shouldnt be a problem :(

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