August 19th-22nd 2011 :: Theme: Escape
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E to interact
Space to jump
Escape.
A game by Adam Rademacher and Marie Lazar.
Downloads and Links
Ratings
#17 | Innovation(Jam) | 3.17 |
#19 | Theme(Jam) | 3.38 |
#19 | Audio(Jam) | 3.19 |
#28 | Graphics(Jam) | 3.34 |
#40 | Overall(Jam) | 2.75 |
#53 | Humor(Jam) | 1.54 |
#63 | Fun(Jam) | 1.93 |
#87 | Coolness | 6% |
#228 | Community | 2.58 |
Comments
What do you once the floor has fell? The screen just stays black for me :S
I fell and all went black. Is it supposed?
Using the mouse click instead of using E would have been nicer (and faster).
After the floor fell, the screen went black, and after some seconds, I got stuck falling and looking at the ceiling (or going up and looking at the floor).
Talk about desconstruction of a genre huh? Nice artistic expression here, but not much of a game. I just wish you could have done a proper ending...
Congratulations nonetheless!
The ending is exactly as proper as it was meant to be. If you're upset by it, it's working as intended ^^
so we were escaping from a serial killer? Or the pressures of modern society on women? Glad I found out the ending in the comments, and didn't keep tearing out boards ;)
Nice job! Totally felt like I was about to be killed if I didn't get out of there.
Nothing special :( ...and very short + after 30 posters big stereotype. + that planks were copied .... on every wall they were falling to same direction ...so on one wall to player , on another to side and on another away from player. And you should add some message in the end.. like "You escaped". But good idea with that crowbar. (sorry for my english)
My only real thing I can think of that I think would be an improvement was to make the crowbar quicker so it felt more panicked. Very good game with an excellent atmosphere.
the atmosphere is really enticing. I was always curious what I might reveal.
The atmosphere was great. A little boring tearing down boards after a while, but I found the game satisfying if artsy.
Pretty nice game, but it would have been 5x as good if I could interact with a mouse click. Toward the end I was tempted to turn it off because I was so sick of spamming 'E'.
This is a nice looking entry, though. Interesting take on the theme, too. Well done!
Nice work, great atmosphere! There's something very satisfying about ripping and breaking things. The ending is is very appropriate. The de-planking part may have taken a bit too long though. A HL2-style crowbar would have worked better.
I found the beginning really compelling. The posters and wallpaper were pitch perfect and the audio was fantastic for the experience.
This is an awesome start, I'd love to see what you did with this after some time for polishing.
Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it.
This game has serious atmosphere, had a very "serial killer basement" vibe to it. The gameplay just wasn't there. E was a weird choice, would have liked to see left click. After the 20th bored, I was really out of it. Would've liked to see a proper ending too.
Great entry though, felt very polished.
Great concept and atmosphere (particularly the ripping SFX), but I have to agree that E was an RSI-inducing choice and it got VERY repetitive. Did enjoy it as an art piece though.
started off extremely well with a good atmosphere but to be honest i just got bored. the end was cool though
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Unity3D does 64 bit .exes?
I'm in a room full of posters and don't know where to go. :(