August 19th-22nd 2011 :: Theme: Escape
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A Cave Escape

by John Conrad - 48 Hour Competition Entry

Lost in a cave, find your way out!


I sort of ran out of time here. I dreamed too big! Thanks for checking out what I have so far though.

Downloads and Links




Tulrath says ...
Aug 22, 2011 @ 3:27am

The platforms in caves reminds me of Terraria :) Too bad this didn't get further along. The falling mechanic is difficult to work with, though, because you have no idea how far a fall is going to be before you jump. I tried to hug the walls when falling, but sometimes I just picked the wrong side and died just from bad luck.

Really big cave system, though, would like to see more :)

John Conrad says ...
Aug 22, 2011 @ 3:55am

Thanks for the feedback! Maybe in a future version I will add wall sliding to do controlled drops. To help with the blind falling and all. :P

kevglass says ...
Aug 22, 2011 @ 12:00pm

Shame this didn't get further, looks like it'd be interesting game.. love the switching to rats mechanic. Good luck with continuing.

Staggy says ...
Aug 22, 2011 @ 4:10pm

Controls are a bit iffy, and the bullet/rat collision detection is flawed. A lot of the time it looked like bullets were hitting a rat, but nothing happened. Still, a nice start.

yofreke says ...
Aug 22, 2011 @ 5:46pm

Couldn't really get into this one, clunky controls and lack of in-game instruction/purpose. I ran about for a while, and then died (i think) after falling too many times. Looks like a cool game idea, but only if you had more game s:

John Conrad says ...
Aug 22, 2011 @ 6:55pm

A few people mentioned clunky controls. Can anyone elaborate on what felt off? Was it the responsiveness or the button choices or the physics or something else?

Again thanks all for the feedback so far.

Meedoc says ...
Aug 22, 2011 @ 8:15pm

I didn't use the body switch to reach the end of the level. There is a good idea which is not exploited... It's a bit sad. I think you could make an interesting game if you continue the development further (doing a better use of the switch mechanic)

Aug 28, 2011 @ 3:57pm

Nice attempt. Diggin' the potato-headed main avatar.

bach says ...
Aug 31, 2011 @ 11:47am

Great start to what could become a fun game. Controls felt a little slow to response almost like there was tiny delay on it. Cheers

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