August 19th-22nd 2011 :: Theme: Escape
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Fred the Astro-Miner

by supermaximo93 - 48 Hour Competition Entry

UPDATE: I've posted a link to some shaders that use GLSL 1.4 and have the GL_ARB_texture_rectangle extension declared. If you get shader errors, then try these. Replace the shaders in the 'assets/shaders' folder with these. If they don't work, then I won't be able to help I'm afraid, but if you post a comment about it then please can you state your OpenGL version and GLSL version.

UPDATE: I won't be able to get GLSL 1.1 shaders up =( The game requires instancing by glDrawArraysInstanced for the floor tiles, which isn't supported by OpenGL 2.1 or GLSL until GLSL version 1.4. And using glDrawArrays normally 600 times would make the game grind to a halt. Sorry guys! =(

UPDATE: Windows exe finally up! =D

Hi everyone,
This is my first Ludum Dare, I've had fun, and I'm extremely tired and need to get some sleep! I was quite busy this weekend but I'm pleased with what I got done. I wish I had time to make more levels though (there's only one. Levels are split up into 12 short stages/rooms).

At the moment there is only a zip for Linux (which may require installing some extra packages, such as SDL). I'll try and get a Windows executable up as soon as I can!

The game is written in C++ with SDL, OpenGL and my game library (https://github.com/supermaximo93/SuperMaximo_GameLibrary). Graphics made with Gimp/Pinta and music made with FL Studio.

Thanks for playing!

Downloads and Links


Ratings

#79Audio3.17
#115Coolness5%
#142Fun3.00
#190Theme3.17
#198Overall3.00
#289Community2.29
#347Graphics2.33
#415Innovation2.00

Comments

tnelsond says ...
Aug 23, 2011 @ 12:55am

I'm on linux and I can't execute the binary, and there's no makefile so I have no idea how to compile it. I have SDL installed.

puffi says ...
Aug 23, 2011 @ 12:43pm

Same problem for me, SDL and most common addon library's installed.

Only error message I get is: "bash: /home/puffi/Desktop/LD/fred_the_astro_miner_supermaximo93: cannot execute binary file"

supermaximo93 says ...
Aug 23, 2011 @ 11:13pm

Uh oh. I'm already having a painful time with Windows, and now this! I'll try and get this sorted ASAP

JohanAR says ...
Aug 24, 2011 @ 7:06am

You might need to install libsdl-gfx which is a separate package from libsdl.

I could start the game, but I just had to uninstall fglrx because today my computer wouldn't boot with it :O so it fails when GLSL 1.50 isn't found

Maybe I'll try again if I get the fglrx driver working

supermaximo93 says ...
Aug 24, 2011 @ 10:40am

Thanks JohanAR, I'll make some GLSL 1.1 shaders and upload them

Aug 24, 2011 @ 3:34pm

let us know when there's a windows version ;-)

JohanAR says ...
Aug 24, 2011 @ 8:38pm

Reinstalled latest Catalyst so the game is working now :) Fun but nerve-wrecking being chased by that big monster

supermaximo93 says ...
Aug 24, 2011 @ 9:25pm

Windows version now up!

spivz0r says ...
Aug 24, 2011 @ 11:48pm

I needed to download libgcc_s_dw2-1.dll and libstdc++-6.dll to play on windows. Seems like a fun game.

supermaximo93 says ...
Aug 25, 2011 @ 8:44am

Cool, I added libgcc_s_dw2-1.dll and libstdc++-6.dll to the Windows zip

Aug 25, 2011 @ 7:36pm

Still can't play in windows, I only get a white square on the upper right corner.

Link to the log:
http://dl.dropbox.com/u/1043484/games/LD21/stdout.txt

tgijsola says ...
Aug 25, 2011 @ 8:42pm

^--- Same here :(

supermaximo93 says ...
Aug 25, 2011 @ 10:21pm

Okay, I've posted a link to some GLSL 1.4 shaders. Bear in mind that these might not fix the problem, as I've recently found that my game requires a minimum of GLSL 1.4 and OpenGL 3.0 =/

Rudy says ...
Aug 26, 2011 @ 3:03pm

Like the idea. Obsid... i mean Uberstone is quite indistinguishable against background. Not sure I get the level layout, I started going in circles and soon the urgency of monster behind died. Could use better level design, more interesting levels. I see potential. Would be epic if the monster chewed all the bricks in front of it.

supermaximo93 says ...
Aug 27, 2011 @ 10:42am

Thanks Rudy! Yeah, the levels were a very last-minute job. I wish I had time to do better ones but time was running out!

Neilo says ...
Aug 27, 2011 @ 10:49am

Nice little game! Might be my monitor at work, might be intentional, but I struggled to see some of the darker blocks against the background. Still, got to the end. Love the music too :)

summaky says ...
Aug 27, 2011 @ 4:41pm

All I see is a black screen with the upper-right corner painted white... Pressing any key does nothing at all.

supermaximo93 says ...
Aug 28, 2011 @ 8:02am

Thanks Neilo! I admit that the Uberstone block is a bit too dark, my original intention was to have a better background, but I didn't have time.

@summaky: It seems your graphics card can't compile the shaders. Try the GLSL 1.4 shaders, and if it still doesn't work, then I'm afraid your graphics card is too old to run the game =/

ExciteMike says ...
Sep 1, 2011 @ 5:52pm

Can't compile your shaders :(

Jedi says ...
Sep 3, 2011 @ 4:03pm

In windows, I got it to run by adding the line:
#extension GL_ARB_texture_rectangle : enable
to sprite_fragment_shader.fs, right underneath #version.

It's a nice game. The music is really good but I wish it didn't restart after each death.
The control is weird. My character ends up bouncing all over the place when I try to execute some jumps.

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