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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Escape from Pleasure Resort - ToxicLogic - 48 Hour Competition Entry

    Another day at Pleasure Resort - where no one ever grows bored. But wait, how long have I been here? I barely remember what is outside these walls! Should I escape?

    Pleasure Resort, where you can escape reality - don't even think about really escaping, though!

    View ToxicLogic's journal. | View all entries by ToxicLogic

    Ratings

    #55Coolness9%
    #65Overall3.52
    #81Theme3.58
    #83Fun3.26
    #87Humor2.74
    #95Community3.19
    #99Audio3.03
    #131Innovation3.29
    #131Graphics3.26

    Comments

    naxum says ...
    Aug 22, 2011 @ 5:31pm

    The boredom meter fills up pretty fast, and you can just enter/exit your room over and over to survive dying of boredom (not sure if intentional). I liked the idea though, pretty funny

    kevglass says ...
    Aug 22, 2011 @ 8:04pm

    Got a bit confused why my boredom meter kept going up and the controls felt a little strange. Did complete the game so It must have been enjoyable :)

    Pierrec says ...
    Aug 22, 2011 @ 10:23pm

    What the hell ?
    How can bread increase boredom ? Bread is cool! Bread is life! That's a very bad start! ^^

    But except this bread mistake, I really enjoyed this game, even if I don't know why. Maybe it's because is fun ? Myabes it's because the music is pretty cool ? Or maybe it's because I managed to moonwalk

    ToxicLogic says ...
    Aug 23, 2011 @ 12:42am

    Thanks for the comments, guys! Glad to hear that people are enjoying it overall.

    @Pierrec Haha! Well you're right in the sense that "bread is life", but that's why it's boring. Not to mention, EVERY game uses bread as a powerup, so I thought it would be fun to reverse that stereotype. :p And I'm glad you enjoyed the music - it's the first time I've taken a stab at composing a song.

    N0_Named_Guy says ...
    Aug 23, 2011 @ 2:27am

    That pit, and the fact that I couldn't hesitate for a second. Liked the sins thing =)

    Jacic says ...
    Aug 23, 2011 @ 3:32am

    Nice idea, and well done. But why are oranges boring? No (real) word rhymes with orange, so it shouldn't be boring! :)

    Kouta says ...
    Aug 23, 2011 @ 1:21pm

    Boredom meter? Pleasures as keys? :D

    Basilios says ...
    Aug 24, 2011 @ 12:46am

    Bread and water would definitely be a boring meal, but a small explanation about what is/isn't boring might ease confusion.

    Music and graphics were both good, and the boredom mechanic was interesting, but I thought it was over a bit too quickly.

    ToxicLogic says ...
    Aug 24, 2011 @ 2:06am

    Thanks for the feedback. I put a list of boring/exciting things at the bottom of the web page and just added pictures to make it clearer.

    Winterblood says ...
    Aug 24, 2011 @ 11:47am

    Interesting mechanics, took a couple of failed attempts to get the hang of it. Enjoyed exploring and the variety of rooms, but slightly confused by a few doors that seemed purely cosmetic. I would happily have played it for longer :)

    Aug 24, 2011 @ 7:48pm

    @Jacic: Strange, Orange should rhyme with Stonehenge /pun

    I think the game delivers, i'm not terribly fond of it (that's just my personal taste about games, not something you could or *should* fix), but everything was very well executed. Especially the Music, it's a catchy melody. The sound fx could have been better (that's why I gave you a 3 in Audio, and not a 4).

    tnelsond says ...
    Aug 24, 2011 @ 9:42pm

    Very well done. The Albert Einstein quote was a nice touch.

    Arron Fowler says ...
    Aug 24, 2011 @ 11:20pm

    Like it. Honestly

    bach says ...
    Aug 28, 2011 @ 11:23am

    Something really interesting about this game. I like the music, brings back memories.. Well done!

    Aug 28, 2011 @ 4:51pm

    I love LD games that I can actually complete.

    Great take on the recharge to stay alive feature. Well done, I liked this one a lot.

    Rudy says ...
    Aug 31, 2011 @ 8:13pm

    Like the idea and theme interpretation. It begs for more variety and cleverer ways to keep boredom away. Controls could be a little better. I forgot which items do what the instant I started playing, so those could be differentiated better (I'd love like a greyish monotone vs cartoony colorful look). Like the music.

    summaky says ...
    Sep 10, 2011 @ 4:52pm

    You should mark somehow these doors that I can't go through. And that pit coming back from the key of greed is just evil! Nice game though, my real boredom meter didn't raise while playing.

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