August 19th-22nd 2011 :: Theme: Escape
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Alpha Centuri

by Jasper Stocker - 48 Hour Competition Entry

Something has gone terribly wrong, fight and flight your way out of this place, before it gets you!
Turn down your lights, and turn up your speakers. etc.

Controls: Standard Mouse aim/shoot keys/AWSD movement

My first entry to LD, it's been a blast. Managed 26 hours of development. Built in Unity/C#, SFX with AS3SFXR online, Music made with Reason, 'Textures' made in Fireworks.

Downloads and Links


Ratings

#18Audio3.87
#44Graphics3.92
#55Coolness9%
#81Overall3.42
#81Theme3.58
#125Fun3.08
#228Innovation2.83
#289Community2.29
#384Humor1.36

Comments

Frimkron says ...
Aug 22, 2011 @ 9:03pm

Brilliant graphics and music. I really like the flashlight effect. The game was very atmospheric but I suddenly got overrun with waaay to many enemies to handle!

TravisTX says ...
Aug 22, 2011 @ 11:25pm

Fun and stylish gameplay. The blood made a convenient marker for where I had been :P I know darkness was kinda the point, but I could have use for a slightly brighter flashlight.

BlackBulletIV says ...
Aug 23, 2011 @ 4:20am

Didn't get very far, got swarmed by enemies. However, you've got some great graphics in this game!

wbobeirne says ...
Aug 23, 2011 @ 5:03am

Good looking game, but I couldn't get past getting swarmed by the little black things. Maybe I'm missing something? The flashlight and muzzle flash effect are very cool though.

cornedor says ...
Aug 23, 2011 @ 6:20am

There comes a lot of enemy's when you find the first guy.

Aug 23, 2011 @ 8:49am

Haha - sorry guys. Guess I made this a little too difficult! ^_^
You can get through though, I can do it (of course, I'm the bloody dev! haha). I've added a help link but basically, KEEP MOVING, burst fire, try to flank/avoid enemies when to opportunity arises (not often) shoot mostly ahead and at any ghost taking your soul!..
Good luck and thanks for playing/rating.

Andrew says ...
Aug 23, 2011 @ 10:45am

I have to agree that the music is great, and coupled with the limited field of vision provides immersion.

Ghostik says ...
Aug 23, 2011 @ 11:42am

I escaped !!! :D Good game ... I was like " OMFG " when all that ghosts started attack :D ... good idea with flashlight ;)

quickfingers says ...
Aug 23, 2011 @ 9:43pm

Great job mate :) nice atmosphere throughout! Enemies swarmed me and it felt seriously tough

RichMakeGame says ...
Aug 24, 2011 @ 12:28am

it was great, I was really hoping for aliens rather than ghosts mind :]. But great atmosphere, well done!

Aug 24, 2011 @ 8:55am

thanks guys :o) @RichMakeGame: they could be the ghosts of aliens... ;o)

Arron Fowler says ...
Aug 24, 2011 @ 10:30am

Nice looking. I wanted to move faster. Light was great. Sound was good as well. Nice atmosphere

hamster_mk_4 says ...
Aug 24, 2011 @ 3:34pm

Very creepy. The 1st part of the game with nothing attacking you realy set up the mood. I thaught there would be a finite number of enemies So I bunkered down in a corner. Aparently this was not a good idea.

dogbomb says ...
Aug 28, 2011 @ 1:47pm

Nice immersion, and I also expected aliens... but the ghosts was a welcome twist. A brighter flashlight would be a decent addition, but give it a burnout time or battery run-out perhaps?

Good job.

Aug 29, 2011 @ 8:40pm

I loved the flashlight gobo, usually when people implement a flashlight, it's only a cone of light, this one felt like a flashlight.

tcstyle says ...
Aug 30, 2011 @ 7:39pm

Great approach. It's a pity that it's becoming sort of a zombie shooter quite soon. Would have made such a good suspense game.

hamburger says ...
Sep 6, 2011 @ 4:37am

This is a really cool game! One of my faves so far. The visuals and sounds are great. Starts out ominous, gets exciting when the enemies keep coming and coming and coming. Thanks :)

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