August 19th-22nd 2011 :: Theme: Escape
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Illusion

by abhilash2863 - 48 Hour Competition Entry

Illusion is an simple platform game with the focus on narration.

Software used: Scirra Construct Classic
Graphics using: 90% MS Paint/ 10% Paint.NET
Fonts: Fixedsys TTF (Included with the game)

Sorry, the game does not contain any sound since I don't have any experience with music.

The narration may sound a bit silly/unusual since this is my first attempt at any sort of narration in the game, also English is not my primary language.

Thank you for playing my entry! :)


Downloads and Links


Ratings

#79Fun3.27
#102Overall3.33
#150Humor2.25
#153Graphics3.18
#160Theme3.27
#345Audio1.20
#400Innovation2.09
#418Coolness0%

Comments

Kyatric says ...
Aug 22, 2011 @ 11:44pm

Nice abhi ;)
I finished it, because I wanted to know the end, so the narrating works.
A bit slow on display, but well integrated as part of the game. Good job !

Zemmi says ...
Aug 23, 2011 @ 1:54am

Nice, reminded a lot of The Stanley Parable if you've ever played it, only yours is a platformer. I think it would have been cool if the player character didn't say anything, kind of let the player fill their shoes.

DecsterB says ...
Aug 26, 2011 @ 7:12am

Fun! Like Zemmi, it reminded me of The Stanley Parable too.

Shigor says ...
Aug 26, 2011 @ 3:01pm

Due to the character gliding after jump it quickly changed to excersise in frustration. Either my reflexes just aren't what it used to be, or it is too hard. Hadn't finished since I really hadn't nerves to force myself to try for the hundreth time

Jerm says ...
Aug 28, 2011 @ 2:25am

Good game, but the controls felt a bit stiff. They would probably work better without the acceleration/deceleration when you start/stop moving. The game was a bit short, but I liked the story and the ending. :)

abhilash2863 says ...
Aug 30, 2011 @ 2:39pm

@Kyatric, Zemmi, DecsterB, Jerm :
Thanks for your comments :)

@Shigor :
Sorry about the difficulty levels. This was my first LD and as expected, I had partially lost my sanity as the compo inched closer to the ending, so level design and testing wasn't on the top of my priority list.;) Still, thanks for playing.

summaky says ...
Sep 10, 2011 @ 5:40pm

I was got frustrated on the player gliding, but managed to end it anyway.

tcstyle says ...
Sep 12, 2011 @ 5:47pm

Very solid platformer but the controls felt quite imprecise. I played it till the end so ther was some fun.

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