August 19th-22nd 2011 :: Theme: Escape
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Bomber Planet is a copyright-groping mashup of The Legend of Zelda, Bomberman, Metroid, possibly the Soviet national anthem, and apparently Pokemon. There is a huge island to explore and some upgrades to discover before you escape the planet!
Downloads and Links
Ratings
#61 | Graphics | 3.67 |
#63 | Audio | 3.37 |
#165 | Overall | 3.13 |
#217 | Fun | 2.77 |
#224 | Community | 2.61 |
#240 | Humor | 1.89 |
#259 | Theme | 2.92 |
#304 | Innovation | 2.52 |
#418 | Coolness | 0% |
Comments
Looks pretty good. I think you made the map a bit too big for the amount of game content though.
One thing I've discovered is that static terrain pieces (unlike animated characters) are easy to make and add a lot to the atmosphere to the game, creating landmarks and such.
Though, in this case, perhaps random strange tiles here and there would've raised questions (What's the meaning of this? Should I do something here?). For them to work they have to look like mundane stuff (trees etc.). Strange stuff would need a string associated with it so some storytelling could be done "A grave... I wonder who died here?", but it takes time to code of course.
A little too much of the same - games like this with no map are difficult at the best of times, but I started to recognise the tile patterns when in differently textured areas, so I didn't persevere to the end.
That comment seems a bit cruel, so I should add: The graphics and sound effects are very accomplished, and the classic screen transitions were a pleasant shade of retro. I do hope you liven this up a bit and make a full game of it.
Nice retro adventure. I like the soundtrack, it conveys the right sense of "movement" and "adventure".
Also, Bug: Stuff doesn't get blown away when it isn't on the same screen. It's like Schroedingers Cat.
Nice work. :-)
Nice mechanic, and I love that you got to create such a ridiculously large FlxTilemap. Lonely game.
Didn't really understand where I was going. The mechanics are cool, and the scrolling, and graphics and such are all very accomplished, but I struggled to find any kind of 'objective' and found myself just sort-of wandering, which can only really last so long.
Nice game, but I do agree that the map is too large. :) I had fun exploring, but ultimately didn't finish the game due to feeling like the game world is miles wide and I didn't have any context for my progression toward the end.
I'd love to see this blown out some more. :D
It's pretty and sounds good. But like the others said, the exploration feels too maze-like despite the changing sceneries. There's little incentive to check every nook and cranny.
Cool looking and feeling game. Didn't really find a goal though, though randomly blowing stuff up was fun in itself.
Simple but nicely executed. Agree that the map was a little large, and the extra bomb slots didn't seem very useful. Liked the music, and the bittersweet epilogue text :)
I walked around for 20 min blowing stuff up and then got back to where i started and quit, well done otherwise (woulda loved a minimap).
I have a horrible sense of direction IRL, and the original Zelda was got me lost very quickly. While I like the core game play, I couldn't beat it because I got lost and frustrated.
It was at once powerfully nostalgic and meandering. All it'd need is a new ability or two or a different enemy. Also I was annoyed at not being able to kill some of the tougher enemies because they'd eventually wander offscreen into some other part of the map and disappear or get stuck in rocks and water.
I did play through to the end and enjoyed it, nonetheless. And I'd do it again.
I enjoyed it enough to find my way to the pad, the huge map speaks for the game, although I admit it did get repetitive.
I like the graphic and game style, a long with the classy background music =)
nice but without some clues or a minimap is boring after a bit :(
Very cool idea, bomberman mechanics in a zelda-sized world. Would love to see this fleshed out into a full game!
Hey cool, you were mentioned on Wired: http://www.wired.co.uk/news/archive/2011-08/23/ludum-dare-21
I Liked the intro text, it set the tone (and the controls explanation) well :) Surprised at how massive the map was (bravo!), but think i would have preferred something a bit smaller to stop me feeling so lost.
A little bit aimless, but interesting. Nice graphics, nice style, functional mechanics. With some development and variety it could be a lot of fun.
This world begs for more content, whats there is really great but the world is so huge I didn't have the patience to find the end. Of course that would be hard in 48 hours, so I just wish the game was a bit more linear. Really nice art and audio!
I wanted an automapper in it. It felt 80's in the bad way(time to break out the graph paper) without one.
I hope you expand this one, it could be a nice Zelda-style game with more items and truly unique areas.
This game was neat! The world felt too big tho, and I got lost, maybe a little minimap or making the game more linear would have helped. Nice anyways!
Smaller map and/or more content on it would made an excellent game. This way it's just rather good.
Nice looking and nice sounding, but the map is a little uneventful and too mazey.
/concur with most folks. Neat, nice graphics, but got bored after a while.
Honestly the extra bomb slots aren't much worth it when the bomb drops in front of you - by the time you maneuver to a good spot for a second bomb (esp w/o diagonal movement) the first one's probably already exploded anyway.
Nice work! The multiple bomb powerups didn't seem helpful until I figured out that I could spam the button and stack them on top of each other for a combined effect. Also the map was a bit boring, and probably too large.
Less overmap, more minimap.
Beautiful pixels, as always. Thanks for making this.
The monsters were all dodge able and they would sometimes exit the screen by themselves, so I didn't really see the use for bombs other than clearing rocks to get more bombs. I eventually gave up trying to find an exit.
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Nice work!