August 19th-22nd 2011 :: Theme: Escape
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The Complex

by Erifdex - 48 Hour Competition Entry

This was my second Ludum Dare ever, and I have learned ALOT! I hope you enjoy my final game - it took a long, long time to complete!

GIMP 2.0

W, A, S, D to move
Mouse to look (not really needed)

Aim: Get out of THE COMPLEX!

P.S. If you've seen my earlier post, you'll have noticed that I had a lighting system going on. I had to ditch it because of memory problems I'm afraid. Sorry 'bout that!

Downloads and Links




jonbro says ...
Aug 22, 2011 @ 3:44pm

pretty awesome, it would have been cool to have checkpoints so that you don't go all the way back when you die.

Dmurph says ...
Aug 23, 2011 @ 2:00pm

I really like this game. Its fun and addicting! One nice thing would be if the player looked like he was walking down instead of sideways when you went up or down on the map. Overall I liked this tho. I think you should continue this game and make it even better! :)

snesgaard says ...
Aug 23, 2011 @ 11:20pm

A pretty fun and challenging little game. A checkpoint after each room would probably be a good idea though.

Aug 24, 2011 @ 2:16am

Needs checkpoints. I like the level design, controls are also nice and smooth. I'm not sure what the point of the crosshair is though. Is this something to do with the lighting system you mentioned?

pdyxs says ...
Aug 24, 2011 @ 9:37am

Very nice, but as mentioned, needs checkpoints.

Really liked the tips on the floor... made it a lot more fun

Marach says ...
Aug 24, 2011 @ 1:25pm

Not groundbreaking, but well, I had fun playing it :D Would be even better with that lighting.

siebharinn says ...
Aug 28, 2011 @ 12:54am

Agree with the checkpoints. I ended up dying in the same spot four times. Quadruple bleh!

Nice, very smooth. Great job!

BlueShaman says ...
Aug 30, 2011 @ 2:59pm

Good, but the lack of checkpoints made it too stressful to be fun. The music was a little annoying to me.

DrPetter says ...
Sep 7, 2011 @ 10:06pm

Got reckless, died. Doesn't reward risk-taking, which makes it a bit less fun than it could be. More interesting if there was a possible benefit and not just a huge risk of failure in rushing past multiple lasers or sort of zigzagging quickly. But yes - checkpoints would do it just fine. Still fun though, until you give up.

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