August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]
Here it is! Menu was a rush hackjob, and there is no sound.
Full disclosure, some code was hacked out of a platform engine I built previously, but had to be completely rewritten from the ground up anyway twice (if something is worth kludging it's worth double-kludging), so I am unconcerned.
FLASHY COLOURS, BLOCKS, AND SHOTGUN COLLARS ON CUTE LITTLE THINGS
EDIT: Given the longer entry period, I did a few bugfixes while bored, and re-upped.
Downloads and Links
Ratings
#33 | Coolness | 13% |
#76 | Fun | 3.29 |
#114 | Overall | 3.31 |
#135 | Humor | 2.35 |
#145 | Community | 2.94 |
#166 | Innovation | 3.10 |
#192 | Graphics | 2.98 |
#371 | Audio | 1.00 |
#420 | Theme | 2.23 |
Comments
Just tricky enough for my tastes. Fun stuff, and a great name.
Yeah, the game does get difficult as you go up. Or, it did once I patched the damn thing. First build was missing the difficulty code XD
Enjoyed the game that I played it more than I intended.
2082 before I fell to my death. Was getting some weird issues with edge-grabbing, where he would grab on to the bottom of a block instead of the side of it. Other than that, really fun, addictive design and a great cohesive art style.
I had the same issues with grabbing the bottom of the blocks, but the game is solid and fun. I ended up playing it for aabout 30 minutes.
Love the switching mechanic, and the gameplay/controls seem dead on.
Nice little game with a clever mechanic. I admit, my favorite part of this game is that you can cling onto the side of blocks. It's a great mechanic that makes the game feel a lot more solid, and more platformers need to have it :)
First climbing game Ive seen with this mechanic, I liked it even if it was a bit simple. Also the animations are well made!
Love that you can grab ledges SO MUCHHHHHHHHHHHHHHH!!!!!!!!!!!!
Very good game. Simple, yet with interesting mechanics. Controls are perfect.
The controls and jumping physics were deliciously smooth. A nice change from all the clunky platformers I have seen in this contest so far :)
Thanks for all the great input, folks :D Also, feel free to leave your best scores, as I'm trying to think about how I can make an improved version and I'd like to get an idea of the scaling of difficulty.
At the moment it gets harder at 1000 and 2000.
Awesome game, but it would have been nice if transitioning inside a block had a pixel or two of give room, just so you didn't have to be pixel perfect. Would love to see this expanded upon with some sound and some progression with an end. Great work.
The hanging-move is neat. The Mechanic is great, but sadly it isn't to much puzzle-effect.
I don't think you were supposed to use the extending submission time to make any changes to your game, but otherwise this is really nice work.
They weren't really changes, so much as a few fixes to broken code and bugs. But mea culpa.
I liked this. The animations were entertaining and I am impressed with the wall cling. Getting some sounds will make this feel really nice to play.
Really, really nice little game. Hit a a bug where the black/white display was reversed from the block logic, and some other weirdness, but overall controls felt good and smooth. Really liked the edge-hanging mechanic, and the core black/white swapping was super fun. Also liked that I could kill myself by being embedded in the rock.
Wished there were sounds and music! Let me know if you'd like me to compose some music for you (example music in my game).
Nice visual design with simple fun gameplay. A bit stressful at times with how easy it is to die from a shift or standing still. Love the ledge hanging and the tuck and roll falling.
This was one of my favorite games of the compo. I'd buy it if it were a little more polished.
The jump while hanging off the side of a ledge mechanic took this from neat to awesome. Hope to see you at the next ludum dare.
You must sign in to comment.
I always had a soft spot for these vertical climbing games. It is an interesting game dynamic you made here. Is there some algorithm that makes the game get harder the higher you get?