August 19th-22nd 2011 :: Theme: Escape
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I Think In A Minute Or So I Will Explode

by Hangedman - 48 Hour Competition Entry

Here it is! Menu was a rush hackjob, and there is no sound.
Full disclosure, some code was hacked out of a platform engine I built previously, but had to be completely rewritten from the ground up anyway twice (if something is worth kludging it's worth double-kludging), so I am unconcerned.

FLASHY COLOURS, BLOCKS, AND SHOTGUN COLLARS ON CUTE LITTLE THINGS

EDIT: Given the longer entry period, I did a few bugfixes while bored, and re-upped.

Downloads and Links


Ratings

#33Coolness13%
#76Fun3.29
#114Overall3.31
#135Humor2.35
#145Community2.94
#166Innovation3.10
#192Graphics2.98
#371Audio1.00
#420Theme2.23

Comments

hamster_mk_4 says ...
Aug 22, 2011 @ 6:09am

I always had a soft spot for these vertical climbing games. It is an interesting game dynamic you made here. Is there some algorithm that makes the game get harder the higher you get?

ointment says ...
Aug 22, 2011 @ 8:26am

Just tricky enough for my tastes. Fun stuff, and a great name.

Hangedman says ...
Aug 22, 2011 @ 3:04pm

Yeah, the game does get difficult as you go up. Or, it did once I patched the damn thing. First build was missing the difficulty code XD

Aug 22, 2011 @ 3:59pm

Enjoyed the game that I played it more than I intended.

tgijsola says ...
Aug 23, 2011 @ 2:29am

2082 before I fell to my death. Was getting some weird issues with edge-grabbing, where he would grab on to the bottom of a block instead of the side of it. Other than that, really fun, addictive design and a great cohesive art style.

Amadeus says ...
Aug 23, 2011 @ 4:33am

I had the same issues with grabbing the bottom of the blocks, but the game is solid and fun. I ended up playing it for aabout 30 minutes.

Aug 23, 2011 @ 1:56pm

That was awesome, good gameplay balance and controls.

angrygeometry says ...
Aug 23, 2011 @ 2:20pm

very charming little game.

bitbof says ...
Aug 23, 2011 @ 4:35pm

Nice and easy to get into. I like it.

Gornova says ...
Aug 23, 2011 @ 7:32pm

I like it, wise to choose few colors!

pdehaan says ...
Aug 23, 2011 @ 10:05pm

Love the switching mechanic, and the gameplay/controls seem dead on.

johnfn says ...
Aug 24, 2011 @ 6:33am

Nice little game with a clever mechanic. I admit, my favorite part of this game is that you can cling onto the side of blocks. It's a great mechanic that makes the game feel a lot more solid, and more platformers need to have it :)

Jhelle says ...
Aug 24, 2011 @ 9:50pm

First climbing game Ive seen with this mechanic, I liked it even if it was a bit simple. Also the animations are well made!

skelethulu says ...
Aug 25, 2011 @ 1:51am

Love that you can grab ledges SO MUCHHHHHHHHHHHHHHH!!!!!!!!!!!!

marudziik says ...
Aug 25, 2011 @ 4:39am

Very good game. Simple, yet with interesting mechanics. Controls are perfect.

James Paige says ...
Aug 25, 2011 @ 11:38pm

The controls and jumping physics were deliciously smooth. A nice change from all the clunky platformers I have seen in this contest so far :)

Hangedman says ...
Aug 25, 2011 @ 11:47pm

Thanks for all the great input, folks :D Also, feel free to leave your best scores, as I'm trying to think about how I can make an improved version and I'd like to get an idea of the scaling of difficulty.
At the moment it gets harder at 1000 and 2000.

wbobeirne says ...
Aug 26, 2011 @ 8:23am

Awesome game, but it would have been nice if transitioning inside a block had a pixel or two of give room, just so you didn't have to be pixel perfect. Would love to see this expanded upon with some sound and some progression with an end. Great work.

Meedoc says ...
Aug 26, 2011 @ 5:10pm

Good game but I don't understand the link with the theme :\

Aug 26, 2011 @ 8:44pm

The hanging-move is neat. The Mechanic is great, but sadly it isn't to much puzzle-effect.

KevinWorkman says ...
Aug 27, 2011 @ 12:11am

I don't think you were supposed to use the extending submission time to make any changes to your game, but otherwise this is really nice work.

Hangedman says ...
Aug 27, 2011 @ 12:17am

They weren't really changes, so much as a few fixes to broken code and bugs. But mea culpa.

MaskedPixel says ...
Aug 27, 2011 @ 12:27am

I liked this. The animations were entertaining and I am impressed with the wall cling. Getting some sounds will make this feel really nice to play.

d_m says ...
Aug 27, 2011 @ 4:30am

Really, really nice little game. Hit a a bug where the black/white display was reversed from the block logic, and some other weirdness, but overall controls felt good and smooth. Really liked the edge-hanging mechanic, and the core black/white swapping was super fun. Also liked that I could kill myself by being embedded in the rock.

Wished there were sounds and music! Let me know if you'd like me to compose some music for you (example music in my game).

mpc174 says ...
Aug 28, 2011 @ 11:36am

Nice visual design with simple fun gameplay. A bit stressful at times with how easy it is to die from a shift or standing still. Love the ledge hanging and the tuck and roll falling.

Orz says ...
Aug 28, 2011 @ 5:59pm

This was one of my favorite games of the compo. I'd buy it if it were a little more polished.

seism says ...
Aug 31, 2011 @ 9:16pm

Pretty good for a "rush hackjob"!

wally2069 says ...
Sep 11, 2011 @ 3:12am

The jump while hanging off the side of a ledge mechanic took this from neat to awesome. Hope to see you at the next ludum dare.

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