About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 10 hours, 8 minutes, 53 seconds
  • October Ends: in 9 days, 10 hours, 20 minutes, 53 seconds
  • Ludum Dare 31 begins: in 44 days, 11 hours, 8 minutes, 53 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
    [ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

    Back to Browse Entries

    Blockhead Can't Escape - Bleck - 48 Hour Competition Entry

    When you finish level 4, you'll be returned to the first level. There is no escape.

    View Bleck's journal. | View all entries by Bleck




    adamatomic says ...
    Aug 22, 2011 @ 6:04am

    this turned out awesome dude, even if its prety short :) just make 200 more levels and you'll be all set!!

    Jacic says ...
    Aug 22, 2011 @ 5:25pm

    Wow, fun game. I hope you make more levels eventually!

    vintersphrost says ...
    Aug 22, 2011 @ 6:08pm

    shucking fort, aahm, f***ing short! but awesome in design and gameplay.. like the mustachios :~)

    Bloodyaugust says ...
    Aug 23, 2011 @ 3:47am

    More levels! And a timelapse/post mortem would be nice.

    BlackBulletIV says ...
    Aug 23, 2011 @ 7:59am

    Some fun gameplay, and nice graphics.

    As said by the others, it's really short, but add lots more levels and it'll be much better. I would also recommend displaying text only once; when I backtracked the text displayed again (I'm not talking about the game restarting either).

    Kinta says ...
    Aug 23, 2011 @ 1:09pm

    I think this is the only compo game I beat twice! :D

    Aug 24, 2011 @ 1:41am

    Needs moar levels! also, a winning condition. I believe all games should have a failure and a winning condition, otherwise they are interactive stories. Not that this is necessarily a bad thing, but this game is too short to qualify as an interactive story.

    Graphics are nice, and so is the level design. I think there is only one sound though, the sound of the spikes coming up? That bit on the last level is a bit evil, i crapped myself running in a circle to avoid being skewered.

    Rolpege says ...
    Aug 25, 2011 @ 12:31am

    I enjoyed this game a lot! Needs more levels though, and the ability to win!

    zdanielz says ...
    Aug 25, 2011 @ 4:45pm

    Cute! pretty short though :)

    pdyxs says ...
    Aug 26, 2011 @ 6:22am

    Nice, the only thing lacking is the length...

    Though i like the idea of a game that loops, especially if you're going for 'no escape'

    bach says ...
    Aug 28, 2011 @ 2:46am

    Nice game :) Just add more levels and this will be sweet

    vitae says ...
    Sep 4, 2011 @ 2:26am

    Spike traps are only intimidating once, as are the guards. Though I admit I run into the one in the first level twice. Would have preferred an escape wall-o-text to simply returning to the beginning.

    marudziik says ...
    Sep 9, 2011 @ 9:08am

    Very nice, consistent graphics, but yeah, the game is too short. Of course complaining that it's too short only means that the game is also playable and fun. :) Very good entry.

    You must sign in to comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]