August 19th-22nd 2011 :: Theme: Escape
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Es' Cape

by EncryptedShadow - 48 Hour Competition Entry

Es' Cape

Welcome one and all to Es' Cape.
A game about one cube's love for his cape and his attempt at
escaping the clutches of evil.

Will You Help Him??


If you dont already have XNA - you will need the XNA Redistributable
And here is the link:

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2

This will allow you to run the exe if you dont have XNA

If you do, then dont worry :D


Es REALLY REALLY likes highscores - Don't let him down!


I hope you all really enjoy the game and I hope to hear your thoughts in the future.


Connor MacKenzie
Apperception Games

Downloads and Links


Ratings

#263Humor1.80
#415Theme2.25
#417Graphics1.92
#418Coolness0%
#438Fun1.83
#482Overall1.67
#494Innovation1.33
#529Community1.00

Comments

Zed says ...
Aug 23, 2011 @ 1:21am

I pressed '1' and it just sort-of... sat there. Didn't load, sadly.

Aug 23, 2011 @ 2:44pm

Use the number pad peeeps,

It does work, I have gotten others to get it to work

jonnopon3000 says ...
Aug 23, 2011 @ 6:46pm

It isn't the most challenging game ever, and the menu system could probably use some work, but I did like the meat of the game; past around 15 points it gets pretty fun. There's no way to restart the game after death, though.

Aug 24, 2011 @ 1:19am

I love the boggley eyes. +1 for humor. Not sure about the depth of gameplay though, it would have been good if there were multiple layers to stand on. Nice twist on the theme - es's cape rather than escape. This is stretching it a bit but at least you think outside the box, (unlike your characters, who are all boxes).

Rudy says ...
Aug 24, 2011 @ 9:25pm

Umm numpad? That's an interesting choice. There is not a lot of gameplay, and jumps are too gravity-deprived. Some enemy actions would go a long way.

Aug 25, 2011 @ 3:04am

I was at work most of the weekend, so 48 hours turned into just short of 11. Atleast I tried, going to work on it and improve it for the future though, like the restart feature and mutiple levels and more for the enemies to do.

ratking says ...
Sep 3, 2011 @ 3:52pm

Nice little game, but even it was made in only 11 hours I'd like to see some more stuff (e.g., animated eyes or a moving landscape). Please change the keys for the introduction, I hate having the Num key activated. ;-)

marudziik says ...
Sep 8, 2011 @ 10:34pm

11 hours of work - well, it's not that bad, I think. I actually like the gameplay (and that I can jump very precisely; having boxes as characters helps here greatly), but it does need some variety - this you already know. More enemies, jumping ones or stuff and so on. I've seen unplayable jam entries, so if this was done in 11 hours, it's definitely a fine entry.

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