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August 19th-22nd 2011 :: Theme: Escape
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Fireflies - Winterblood - 48 Hour Competition Entry

Your fireflies have escaped! Bring them back!
Incomplete game, but I'm quite pleased with what's there...

View Winterblood's journal. | View all entries by Winterblood

Ratings

#38Graphics3.97
#115Coolness5%
#289Humor1.72
#298Community2.25
#327Overall2.66
#334Fun2.34
#371Audio1.00
#373Innovation2.28
#437Theme2.13

Comments

stRana says ...
Aug 22, 2011 @ 5:30pm

Got stuck bouncing to the bushes on the right, left to the platform. Guess the bushes, that made player character bounce, were just too wide. Got stuck walking top of the hill, because there's a smallest little overhang. Liked looks very much :)

ToxicLogic says ...
Aug 22, 2011 @ 7:51pm

I love the art style. It looks great! I got stuck on the bushes as well, and it's possible to jump up the cliffs on the edges of the level. xD

agersant says ...
Aug 22, 2011 @ 8:50pm

Great art, good luck for the full featured version =)

Andrew says ...
Aug 22, 2011 @ 9:02pm

There's something about games which play with light that I instantly like. It's a shame you didn't get to implement the things you mentioned in the blog post.

kevglass says ...
Aug 22, 2011 @ 9:54pm

Lovely graphics and feel. Very short but nice.

SusanTheCat says ...
Aug 22, 2011 @ 11:52pm

Grrrrrr getting stuck on bushes near the platform.

Zed says ...
Aug 23, 2011 @ 12:44am

Really is a very pretty little thing.

jwfrosty says ...
Aug 23, 2011 @ 1:22pm

A nice game, but unfortunately I guess it's more of a tech demo than a full game! I really like the graphical style, but as you admit yourself it's rather light on the content. I managed to escape from the level on both sides, too. Keep going with it, though!

Aug 23, 2011 @ 2:16pm

Ths graphics are quite neat in their lo-fi way. I also like the firefly-idea.

Also, I fell of the level. Unity-colliders have the habit of being scaleable at very steep hills :-)

xRedx22 says ...
Aug 23, 2011 @ 3:11pm

I liked the graphics, it really added to theme. The controls were also very tight, and was fun to control the guy.

It's a shame there's only one level, I would've really liked to see others.

markengley says ...
Aug 23, 2011 @ 9:33pm

The graphics are very nice. The main character looks great. I can see this would have turned out to something nice with a bit more time.

trialbyfun says ...
Aug 24, 2011 @ 3:05pm

Would have been nice to see more involved in catching the fireflies, perhaps some have to be chased or something. The visuals have potential, and theres a couple of nice graphics tricks in play.

AJMilsom says ...
Aug 24, 2011 @ 5:09pm

nice graphics, i always like silhouette style games. the first time i played the game i couldn't move, opened it up again and it could. i jump off the world into oblivion!!, the walls on the side of the gameplay around can be jumped up and outof play

TellusE says ...
Aug 24, 2011 @ 9:57pm

Although I'd mostly characterize this as an impressive tech demo, it was an engaging experience, nonetheless. I was actually sad when I realised there was only three fireflies :P I want moar!

Despite the brevity and marked lack of audio this was a beautiful entry, methinks.

Benjamin says ...
Aug 27, 2011 @ 10:44am

Nice. I think a jump up & jump down anim could add a lot. With a light content like this, You can find the escape feeling by jumping the slope and falling forever ^_^

Shigor says ...
Aug 28, 2011 @ 3:43pm

Got stuck on the bush, same as stRana. Very nice art style, too bad that what there is can be done in about ten seconds (you could at least add "fireflies collected" message or something) and consists just from simple walking.
Works as a nice visual concept, not as a game.

dogbomb says ...
Aug 28, 2011 @ 11:41pm

Love the graphical style you've used here - quite LIMBOesque. Allowed me to leap into places I shouldn't have been able to though, which was a shame. The lights were fantastic,lots of atmosphere.

Rudy says ...
Aug 29, 2011 @ 2:34pm

Well done, but looks like a tech-demo with some collision bugs and obviously not a finished game. The art is pretty good, only very 3D look of character mismatches with very 2D look of the map. Otherwise, art is pretty good. I guess it fits the theme in a way. Would want to see more in a polished version. P.S. need a loading screen or it starts in a buggy partially sprite-less world.

Tulrath says ...
Aug 30, 2011 @ 1:51am

I love the lighting when you catch a firefly. Art style is great. This could really go places as a puzzle game - would like to see more.

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