August 19th-22nd 2011 :: Theme: Escape
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Dot Matrix

by AJMilsom - 48 Hour Competition Entry

You have been abducted by aliens who want to probe you. In the name of their 'science' and because they just like it. But you escape there cell and now need to use there own teleports to find your way back home. Story is not well put into the game i had plans to do an animated intro but didnt have time to complete some story driven features.

Movement: A+D
Jump: Space
Action: E

Hope you enjoy the game.
Timelapse: <a href=""></a>

Downloads and Links




Marach says ...
Aug 22, 2011 @ 5:49pm

A solid and interesting game. I'd love to see it expanded.

Klare says ...
Aug 22, 2011 @ 7:10pm

Cool concept! I wanted more levels, cause I was really getting into it.

Btw, you still say "Working Title" on the about screen :p If you are still working on it keep at it, cause it looks promising!

Cosine says ...
Aug 22, 2011 @ 10:44pm

Innovation: I've never seen anything like this before, which certainly gives you a good score in this category.

Theme: The theme relevance wasn't fully explained, but it was present.

Graphics: Simple, but they work. Things resemble what they were and work solidly.

Audio: Grating on the ears. This is what could use the most work of anything in this game. Solving puzzles to doot doot doot doot doot doot is a little tedious. :P

Fun: This game certainly has a great charm and personality to it. I felt happy whenever I solved a puzzle, because I thought I did well even though I was pressing buttons until I could win. There was no time-limit or pressure to solve the puzzle, meaning the game is open to all audiences and the player can solve at their own pace, which is good. The puzzles themselves were a little "Let's try this and see if it works," but they were puzzles at their core. I certinaly enjoyed it.

Overall: Fun, silly, and mentally stimulating. Just fix those sounds, make more levels with a smoother learning curve, and you've got a pretty solid game there.

triplefox says ...
Aug 23, 2011 @ 12:07am

I enjoyed this and got all the way through it but never felt like I totally understood the mechanics of the teleporters. Maybe there is some other way to represent them that would have made it obvious to me?

ratking says ...
Aug 23, 2011 @ 7:25pm

Cool, I'm a hero!

Somehow I randomly used the buttons and I still beat the game. ;) Perhaps some more conflicts/obstacles/gameplayelements? Also, it would be nice if the teleporter beams would be more visible.

AJMilsom says ...
Aug 23, 2011 @ 8:07pm

Thank you for all your comments :) i enjoyed this project so will continue taking them all in.
@triplefox, i agree completly i think when i get enough time to expand i will definatly make it obvious what teleport streams change and where to.
@ratking, additional game play elements where in the design but didnt have time to implement, such as doors blocking entry, and had a cute alien dog that was going to run around too :(

quickfingers says ...
Aug 23, 2011 @ 9:36pm

very cute and good concept

Jedi says ...
Aug 24, 2011 @ 10:50am

Innovative and fun. I liked the visual theme too.

markengley says ...
Aug 24, 2011 @ 8:19pm

Good implementation and nice graphics.

Make A Game says ...
Aug 31, 2011 @ 11:12pm

Beep Beep! Beep! Damn that sound was annoying! Only scratch on glass you got there, despite this small jitter, the game was solid, pretty fun and visually appealing! Rock on mate!

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