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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Chasteroids - pdehaan - 48 Hour Competition Entry

    Built with LOVE, bfxr for sounds, and Renoise for some simple music. Gameplay is super simple - you're being chased, try not to die.

    The .love file should work with new versions of LOVE (http://love2d.org/), I'll try and package some platform specific binaries as well.

    Was hoping to get some nice 'splody effects in there, but work forced me to restrict the amount of time I could spend on this.

    View pdehaan's journal. | View all entries by pdehaan




    Milo says ...
    Aug 22, 2011 @ 3:49pm

    I like the audio quite a bit (and survived 109.7 seconds).

    Hangedman says ...
    Aug 22, 2011 @ 4:17pm

    Pretty neat idea! And pretty fun... It did wear out a little while in, as I basically could have gone forever. Perhaps a difficulty ramp-up could have helped.
    Still smooth, functional, decent graphics, and fun.

    hamster_mk_4 says ...
    Aug 22, 2011 @ 8:54pm

    The frame rate started stuttering after a minute of play. Still it is a fun concept, and well implemented.

    Aug 23, 2011 @ 2:57am

    Very enjoyable game :)

    hroon says ...
    Aug 25, 2011 @ 5:52pm

    Great concept! I liked it even better when I realized that the asteroids don'T hurt you and I started to "hug" them while avoiding bullets. I agree that the difficulty should ramp up as you go along.

    Shigor says ...
    Aug 26, 2011 @ 8:40am

    Too simple (both in terms of difficulty and gameplay), but it works.

    siebharinn says ...
    Aug 28, 2011 @ 12:48am

    That was a hoot! Love the retro vector graphics. The physics were good. Music was good (if a bit repetitive). Probably my favorite game so far. Nice job!

    MacTuitui says ...
    Sep 4, 2011 @ 9:55am

    Very nice work. Nice idea, solid implementation, nice music. As others have said, some difficulty ramp-up would have been welcomed but as it is it still provides a nice experience. Liked it very much.

    Benn says ...
    Sep 5, 2011 @ 12:32pm

    Fun little game, perhaps a tad too easy which could have been rectified by causing damage when hitting the asteroids. Good job :)

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