August 19th-22nd 2011 :: Theme: Escape
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Planet of Plants

by Rialgar - 48 Hour Competition Entry

Someone was very frivolously experimenting with some plants, now his poison ivy has mutated. It got mega growth rate and developed a hunger for flesh, human flesh.
When the military used nuclear weapons, everything became even worse, now it can assimilate other plants. Mankind has only one chance of survival: escape from earth!

Includes:
All overgrowing plants.
Water-system for plants.
Energy-system for buildings.
Material Harvesters (harvesting the plants).
ESCAPE Rockets.
Scrollable Map.

Downloads and Links


Ratings

#144Coolness4%
#166Innovation3.10
#215Audio2.33
#287Community2.30
#330Fun2.35
#354Overall2.55
#375Graphics2.20
#401Theme2.32
#427Humor1.20

Comments

dseidl says ...
Aug 22, 2011 @ 10:46pm

It's a strange game... ;)

zazery says ...
Aug 22, 2011 @ 10:59pm

More visual feedback would be nice like how much power is available to buildings in a network. I wasn't completely sure how all the buildings worked. Felt lots of tension when the plants get to the mainland. Nice premise.

Basilios says ...
Aug 23, 2011 @ 12:44am

Good idea, and a neat interpretation of the theme. :)

It took me a little while to work out what each of the different icons on the map represented and how to use the buildings correctly.

dramble says ...
Aug 23, 2011 @ 3:52pm

Seems like you tried to make it too complicated and it suffers from a lack of polish.

foobaz says ...
Aug 23, 2011 @ 11:01pm

Its an interesting concept (harvesting your enemies) and a nice game.

I think it needs a speed up button though. Plot aside, except for the water level, I'm not sure why you can't just surround yourself with flamethrowers and harvesters (and ignore the rest of the level).

kavs says ...
Aug 24, 2011 @ 7:22pm

I found myself extremely confused as to how to play. I tried to harvest the plants in the circle in the first level but that didn't work because of the wall, and only after I dropped all of my turrets did I see it coming in from the sides. I clicked on 'Impressum' not knowing what it did, and it quit me out of my game in the middle of my level. :(

A little polish and player handholding could have helped understand it right away.

KevinWorkman says ...
Aug 26, 2011 @ 7:17pm

I actually quite enjoyed this game, although I couldn't figure out the right strategy to win. And I'd be willing to bet that this game started out as an idea for a different theme, didn't it? ;-)

Rialgar says ...
Aug 29, 2011 @ 2:46pm

'Impressum' is a nasty thing in German law, just ignore it

tcstyle says ...
Sep 4, 2011 @ 11:32am

Nice take on tower defense. I wasn't sure about the winning condition. In the first level the win came fast. In the second level I played for some time and then quit.

FireSlash says ...
Sep 13, 2011 @ 12:18am

Confusing at first. Found it quite addictive once I got going, though balance issues are somewhat evident. couldn't beat the second level.

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