August 19th-22nd 2011 :: Theme: Escape
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by Sandcrawler - 48 Hour Competition Entry

Your goal is to control the pellet object to the bottom of the frame were it will drop outside. To get there you can change colors and then pass through that corresponding color. Pickup powerups for a score boost.

To Play:
Unzip the files to a location you prefer, and run Untitled.exe

Canvas.cap is the source file, you will need Construct (0.99.97) in the Construct Classic series. You will also need the Path Movement addon.

The Controls:
Move Left: A
Move Right: D
Jump: Spacebar
Color Red: 1
Color Blue: 2
Color Yellow: 3
Color Green: 4
No color: Q
Restart/Regenerate level: Escape key

You start with 4000 points, changing colors will cost you, changing to red will cost you 5 points, yellow will cost you 3, blue and green will each cost you 2 points. Getting a pickup will give you 10 points. Your time in seconds is also removed from your score.

Known Issues:
Sometimes the sound starts out bugged, as a really deep feedback sound, rather than a beep. I have noticed that restarting will eventually fix the problem.

Downloads and Links




JohanAR says ...
Aug 22, 2011 @ 8:00pm

Wine says "Failed to load plugin 4.csx" and then the program crashes :(

jplur says ...
Aug 23, 2011 @ 12:26am

Neat concept, nice to discover the score box at the end. The controls could have been thought out more and I'm not sure where the 'escape' comes in.

Sandcrawler says ...
Aug 23, 2011 @ 4:54am

@ JohanAR Sorry no clue. I'm not much of a programmer, and didn't write any actual code for the entry, it was all made within Construct.

@ jplur I agree that the controls have some issues, I've been thinking of alternatives, and a few other additions I want to make. The best new controls I can think of are to change it to a toggle, to you would be able to toggle forward, back, and clear it.

The "escape" theme is more conceptual, and I don't expect it to click for everyone. Basically I took the though of playing a Abstract Painting, and the fact that Abstract paintings are designed in a way that continually draw you back in, and meshed the two together. There are many different times and experiences when I have seen people stair at an abstract piece, attempting to come to a conclusion, when the piece more than likely has no logical conclusion, abstract art just is. So maybe they were playing some kind of game instead?

johnfn says ...
Aug 23, 2011 @ 5:59am

Cute little game. Would be nice to visibly show what colors 1, 2, 3 and 4 map to, but otherwise I feel it does what it set out to do.

wally2069 says ...
Aug 23, 2011 @ 6:41pm

While the idea was nice, this could have had so many things done to polish it a little. It does stand out from the others for mostly good reasons.

NiallM says ...
Aug 24, 2011 @ 9:15am

I really liked this, though it does feel like the scoring should be communicated better in the game. The first time I played it I was wondering where the challenge was, and it wasn't till I came back and read your description that I realised there was a bit more to it than simply picking up the dots and making your way to the bottom.

Andrew says ...
Aug 24, 2011 @ 2:11pm

Scored 3936. I like that it's different and thinks outside the box of 2D platformers.

Shigor says ...
Aug 28, 2011 @ 4:43pm

Put some icons on the screen showing the keys and colors, it would help. It would also help to have something else to do just slowly faze down and pick some score points - there are several games with the exact same idea of color phasing (but you're still going to have points for innovation) and they're usually better executed.

Jedi says ...
Sep 3, 2011 @ 3:44pm

It's innovative but it just wasn't engaging me. When I saw how the scoring worked I didn't feel like paying that much attention, especially since I'd have to memorize the color costs or keep checking this page.

It's a cool idea but at least needs a better interface to be fun.

hamburger says ...
Sep 5, 2011 @ 6:13am

Cool; I could see this being a fun way to explore real world pieces of art, for kids or whatever. Without any constraint on color switching, it doesn't feel so much like a game, more like a toy.

Notes as I play:
- wish the color switching was a toggle (1 button to cycle through)
- wish I could use arrows instead of A/D to move

PaulSB says ...
Sep 8, 2011 @ 1:06pm

Nice idea. Not sure the thinking behind using WASD and the number keys - got a little bit cramped up there! But it's a nice simple concept executed quite well.

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