August 19th-22nd 2011 :: Theme: Escape
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by Frib - 48 Hour Competition Entry

Help the poor yellow ball escape the prison guarded by evil mean guards!

It's a top down 2D-turned-to-pseudo-3D game in which you control a little yellow ball through a complex filled with bad guys. You can only see things that aren't blocked by other things, so you can't see past walls. A compass tells you the general direction to move to.

There are 4 difficulty modes. The fourth mode, plague bearer, changes the game a little bit. As a plague bearer, if you touch an enemy that is not aware of you, then he will die. Make it to the end as a plague bearer and you will earn a virtual cookie for being awesome because I haven't finish it yet that way!

I've committed so many sins while writing this game. It's unbelievable. Beware of the source code.


Downloads and Links




thevtm says ...
Aug 22, 2011 @ 6:05pm

I liked the difficulty modes!

maxx says ...
Aug 23, 2011 @ 5:23am

The music was great, but more the color chosen than the graphics ruined any atmosphere. Good game, i wish the graphics motivated me a little more.

Frib says ...
Aug 23, 2011 @ 4:12pm

yeah I didn't focus at all on the graphics. Part of it because of how I built the LOS effect, which I should've built differently for a much better effect with more freedom to slap textures on it. I learned my lesson with that. Thanks for the feedback though, and I'm glad you like the music :D

If you had to choose the colors, which would you have chosen?

wally2069 says ...
Aug 24, 2011 @ 2:09am

Actually, the colors were fine. The visuals were spot on since blur a blind corner with the wall was the most innovative part of the game.

It made the game feel like a real escape as opposed to some of the other entries. Good work here.

maxx says ...
Aug 24, 2011 @ 2:56pm

I would have chosen any color but with more constrast between them or some outlines maybe. But that is just my personal taste. I just hink the plain graphics influenced.. Good work on that ilummination effect!

Rudy says ...
Aug 25, 2011 @ 4:48pm

Interesting concept with stealth game potential. It's not very fun gameplay-wise though to sit in a corner listening for footsteps. Then again it is miles more realistic this way, and creates unique atmosphere. I have mixed feelings :P The guards are not real enough to feel emotional threat as opposed to just colliding and getting fail game state. LoS implementation is cool, but polish and actual texturing beneath it could make this much more.

Deraj says ...
Aug 28, 2011 @ 3:48pm

I think this game is a great exploration of what kind of gameplay is possible in this style. Better graphics would help tremendously, but in 48 hours you have to prioritize, and I think you focused on the right things. This concept is definitely worth pursuing further.

arielsan says ...
Aug 28, 2011 @ 9:49pm

Sadly I couldn't play it, it fails for some reason and xna installer says I have it already installed so I dunno what could be happening.

Shigor says ...
Aug 29, 2011 @ 11:31pm

This is probably the most confusing game visually I've yet seen :) The way that level morphed with my view just confused the hell out of me. Works as a stealth game, idea of blocking visibility even for top view is something you don't see every day, but I just couldn't take it more then few minutes.

marudziik says ...
Sep 2, 2011 @ 5:45pm

This is a very good view on how a stealth game could look, although a little unpolished. I like the reality of the concept (like, I cannot see bad guys when I'm trying to hide behind the corner) and the field of view seems better than in other entries using this mechanic. I love the sounds.

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