August 19th-22nd 2011 :: Theme: Escape
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by triplefox - 48 Hour Competition Entry

Version 2, now with sound and music.

Game is multiplayer. The first one to join plays the Queen. Recruit some friends to play it properly!

Downloads and Links




JohanAR says ...
Aug 22, 2011 @ 8:37pm

A little bit buggy (objects moving back and forth, players dying at wrong times etc) but a nice idea. I like that you can just drop in and play with random people. Game mechanics could benefit from being a little bit more complex

offwhitefox says ...
Aug 22, 2011 @ 11:15pm

Cool idea! The ice queen is way too powerful though, it seems like your balance is way off for 1v1. Especially being able to drop monsters right on top of people and then reactivate the ones they just killed...Otherwise it makes a neat sort of mazing game :)

Cosmologicon says ...
Aug 22, 2011 @ 11:16pm

Cool game! The asymmetrical multiplayer aspect is pretty interesting. But it seems really imbalanced when there's only one Mage. It's way too easy for the Ice Queen to keep up. I think the Ice Queen's powers should depend on the number of Mages. Or something.

onefineline says ...
Aug 23, 2011 @ 3:54am

I'm only able to drag blocks around.

panzermancer says ...
Aug 24, 2011 @ 12:56am

Quite the intriguing game, albeit quite buggy. I honestly think, however, that it's great fun and you should extend upon this idea. Maybe add more elements. Hell, if you want, I can join you in designing additional content and such. Granted, I don't even know what language you did this in, but I can learn. This really seems like an idea that can go off, I'd love to join in adding to it.

wonderwhy-er says ...
Aug 24, 2011 @ 9:23am

Woah, multiplayer :) Sadly impossible to play alone no?

Shigor says ...
Aug 27, 2011 @ 3:33pm

It's showing quite a promise, but since I wasn't able to force more people to play, I had to test it almost against myself so I can't exactly rate it properly - it seems that the game mechanics need some serious tuning (especially for the number of the players). Movement of the mage is extremely erratic (might be big ping on your server, didn't test it) and I think it's not going to be big fun for mages. Audio and gfx is good, almost excellent (didn't like the monsters very much) and it shows a big promise, so I'm rating you quite high despite my problems with gameplay.

Cirrial says ...
Aug 28, 2011 @ 1:23pm

This is amazing. Played it with some friends. Hilarious, but also a bit cruel. Could do with some spawn area protection. Also, 1v1 is massively unfair in favour of the ice queen. Best multiplayer game I've seen yet.

BlueShaman says ...
Aug 28, 2011 @ 7:01pm

I like it. The problem is that it's only fun for around 3 Red Mages, too few or too many makes it far to hard for one side. It would also have been nice to make the new ice queen random, rather than the person who first escapes. A little buggy, but mostly no problems.

TaslemGuy says ...
Aug 28, 2011 @ 7:01pm

I thought the game was awesome. Great idea, good implementation. It was a bit buggy though, and I'd have like to see those issues polished out a bit more. It's also REALLY imbalanced in 1vQueen or more than 3vQueen.

mcc says ...
Aug 28, 2011 @ 7:17pm

OK wow just posted this on a forum and got 8 or so people to play with me and this is FANTASTIC! It's fun to play, and I love the way it's "casually" / party line internet multiplayer.

The one problem I have with this is that while it seems like this would have been great with a couple fewer players, with 8 or so it's just unworkable-- the Ice Queen cannot protect herself, she can knock out 1 or 2 players but then the rest just barrel in past. But the game doesn't give a way to manage the # of players downward.

I would love to see a version of this with maybe some changes to address this, like:

- Limit on the number of mages on screen at once, other mages are in a "penalty box" and wait for another mage to die so they can jump in
- The ability to create a "room" with a unique URL (if you want to invite a few people to play but there are already people playing-- part of the problem when we jumped in was there were already 3 people online), or maybe the game automatically sorting players into "rooms" of 4 or 5 or so if a bunch of people come in at once on the main URL
- More stages with different maps, so even if the Ice Queen keeps losing this doesn't make it feel repetitive
- (This would be my preference, but sounds hard to balance) the Ice Queen gets stronger or weaker depending on the number of wizards (for example, given more stuff to place).

It also might help add some strategy in lots-of-players situations if the ice queen or other wizards could see how close the wizards are to being able to fireball again.

Other random thoughts: I absolutely love the music. The character movement is a little odd but I'm imagining that has something to do with netcode.

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