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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    Mountain Break - epaik - 48 Hour Competition Entry

    Escape the mountain and the lava within using
    only your athletic ability your trusty Hazardous
    Environment suit!

    This short, fast-paced, game was a fun opportunity to implement some cellular automata based fluid simulation, based on this article: http://home.comcast.net/~tom_forsyth/papers/cellular_automata_for_physical_modelling.html

    TIMELAPSE: http://www.youtube.com/watch?v=5xWFk9VPz1U

    Have fun!

    View epaik's journal. | View all entries by epaik




    wally2069 says ...
    Aug 22, 2011 @ 4:06pm

    So neat little platformer. Run from rooms as they flood with lava. The flow went mostly intelligently. A nice five minute time waster.

    Could have been better if there weren't so many jumps with a block directly over the players head.

    Needs better level design but good work overall.

    Hangedman says ...
    Aug 23, 2011 @ 11:13pm

    Pretty fun! I liked the various level designs and the smooth functional controls. A bit too much relying on the jumping to the (1 up and 2 left/right) as a puzzle mechanic, which could get difficult at times with the player hitbox. Nevertheless, a solid entry.

    Aug 24, 2011 @ 1:22am

    I liked it a lot, nice work on the lava.

    DecsterB says ...
    Aug 25, 2011 @ 1:44am

    The player being the same size as the blocks make some of the jumps a bit too hard. Apart from that I really enjoyed the music and the lava physics were impressive.

    Andrew says ...
    Aug 25, 2011 @ 1:52pm

    I'll have to echo the complaints about basing one's head against the block above, but other than that it's a good game. Filling the cavern was a good idea, it gives players less time to loiter around the level and forces them to think quickly.

    Aug 31, 2011 @ 9:47am

    Nice work! The commentary by the guy is great :-)

    marudziik says ...
    Sep 4, 2011 @ 9:46am

    Using CA is a nice touch - you definitely have a big plus for having interesting physics in your game (although I wouldn't recommend thinking of CAs as physics models per se). There seems to be a little /graphics-connected/ inconsistency when lava is falling down to one spot - it doesn't fill the tile, like it would do when spreading horizontally, just changes it's opacity. I didn't look into it though - perhaps it's a limitation of the model. Anyway, I've seen similar mechanics in a few games, but I think it's fairly innovative for a LD Compo.
    The game is pretty unforgiving and fast-paced, but it does restart at the beginning of current level and there are unlimited continues, so the difficulty seems reasonably balanced in my opinion. It's hard, but retro-style hard, which is more than acceptable.
    Humorous comments of the main character are really great, and music is also pretty neat, btw.
    Oh yes, this is a very, very good entry.

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