August 19th-22nd 2011 :: Theme: Escape
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Escape from Castle Puzzlestein

by stigrv - 48 Hour Competition Entry

Please note that this entry uses WebGL, which is not supported by IE. Works best with Chrome and Firefox.

You have been captured while trying to find the plans of the Nazi reich. In order to escape from Castle Puzzlestein you will have to use your brains instead of your brawns. Unlike the guards in the more well-known caste, the gauards here are quite slow. They will move only when you move. They will however try to catch you if they get a glimse of you.

Plan you actions ahead. At the far right of the screen is a palette with your available actions. Next to the palette is a container for your queue of actions. Either click these actions to add them to the queue or drag them in. The order of actions can also be rearranged. Remove actions by using the right mouse button.

When you are satisified with your selection, you may start playback of the queue by using the playback buttons at the bottom. This will play each action in the queue in sequence. If a guard catches you, the playback will stop.

Your ultimate goal is to reach the exit from each level. Good luck.

I've added an updated version of the game, fixing some of the problems with the competition version. Please don't vote based on this version. These are some of the changes:

* Added minimap
* Grid on the floor
* Rotate avatar towards enemy on collision
* Change movement speed
* No more horizontal scrolling in sequence list
* Added an easier introduction level
* Added loading bar

Downloads and Links




neosam says ...
Aug 22, 2011 @ 1:01am


Aug 23, 2011 @ 2:58am

Really great entry here! It was a very innovative, cool idea, and I had fun playing there was too.

Only complaint is it was a little confusing to work out what was going on (even though I read the controls) but it only took a few minutes to work out.

ToxicLogic says ...
Aug 23, 2011 @ 7:45am

Had to upgrade my display driver to play, so I'm glad it was worth it! This is a really cool idea - turning a 3d action game into more of a strategy game. Yet, I still jumped a few times when I turned and there was a guard right there! Also, way to go using WebGL - I've worked with it a bit and it's not the easiest. (And since it's relatively new, there's not as much of a community to help you out.)

FireSlash says ...
Aug 23, 2011 @ 2:26pm

I found it very hard to judge how many arrows I needed in advance to go down a hallway. Some kind of grid markings would have been nice.

marudziik says ...
Aug 23, 2011 @ 7:30pm

A very interesting idea indeed. At first it was a little confusing, because I kept going straight and found a guard, but when I figured to turn to the corridor on the right, it was all fun. I agree with FireSlash on his/her thought - also, the view could be a little wider: I usually kept turning one field too early. But it's fun, and quite an accomplishment, using WebGL! Congrats!

mcc says ...
Aug 24, 2011 @ 7:31am

So… played with this a little. Very interesting concept, and I'm really intrigued this is pure html5. I found it a little hard to play. Some thoughts:

- It seems like your character could move quicker.

- If the wall pattern were different, it might be easier to estimate at any one time how many steps "forward" were needed to get to a particular place.

- The game (seeming to) start out with that long straight section like that doesn't appear to be the best introduction to the engine. I want to try out various things, turn left and right and see what the buttons do, but if I do that I'm kind of thrashing back and forth in this thin corridor. (It took me a surprisingly long time to realize I could turn right from the start.) Then I run into:

- Is it correct that you can't remove items from the queue once you've placed them? I couldn't figure out how. This means that if you make a wrong" turn and have to correct yourself you've got tons of clutter in your deck of "moves".

- The interface in general seemed a bit odd. The use of the slider (or even if the slider *has* a use) is not obvious. The pause button is hard to use effectively since you don't know straight off what item in the move queue that, say, "3/10" corresponds to. Dragging things into the move queue would often cause scrolling (actually sometimes horizontal scrolling, which was weird) and cause me to lose my place in the move queue. If there were enough items in the queue new tiles would often not drop where I expected… I'm on Chrome on a Mac btw.

These maybe aren't fair sorts of criticisms for an LD entry, I don't know. This is still quite impressive both as a 48hr game and as an html5 game, and I did keep playing a good bit longer than I expected. It mostly feels though like a prototype for some other game that you might make later and I eventually gave up because I couldn't get the interface to do what I wanted. I'd actually be sort of curious to try a version of this with some cleaned-up UI.

I like how the nazi killed me with his crotch.

Rudy says ...
Aug 26, 2011 @ 6:21pm

Very interesting concept. I fear it might get tedious though. UI is a bit bad with vertical scrollbar and such, it easy to misdrop the 10+ commands and then you need to scroll to get to bottom. lol @ Hitler drawing. I guess this is more of a technical achievement, even though I'm focusing on gameplay.

Benjamin says ...
Aug 26, 2011 @ 6:23pm

I would have prefer a top view for this kind of game, but the idea and the execution are ok.

stigrv says ...
Aug 27, 2011 @ 9:37am

Thanks for your comments. I hope to be able to make an updated version in one of the following days where I add some of the suggestions you've given here.

You remove items from the queue using right-click

summaky says ...
Aug 27, 2011 @ 6:45pm

It says my video card doesn't support WebGL (Chrome)

stigrv says ...
Aug 28, 2011 @ 6:31am

Check if you are using the latest version in the about dialog. If you are running Linux, you might also want to try Chromium.

erko says ...
Aug 29, 2011 @ 4:04am

At first I wasn't thrilled with the gameplay, but it really grew on me in the updated version. The overhead view really helps.

Minor suggestions for updated version:
- I'd like the play button to be clickable even if I just remove a box.
- I'd like to work faster -- either by keeping the bottom of the placed tile list higher on the screen (less mouse distance to the draggable tiles) or maybe keyboard shortcuts to place tiles (which is probably not best for everyone else).

Nice job!

KavuDX says ...
Aug 29, 2011 @ 3:55pm

Pretty cool game man, you really managed to get into the theme AND do something different.

Aug 31, 2011 @ 7:17am

Really cool. Original, fresh, innovative. Keep up the fantastic work. This would be a great TBS game with more polish and new artwork.

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