August 19th-22nd 2011 :: Theme: Escape
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Real Live Avatars INC

by Mikhail Rudoy - 48 Hour Competition Entry

It was nerve-wrecking, and after all that I'm not sure I delivered the ending properly. Please tell me how I did!

Also, the31 was kind enough to let me put my files on his website. Thank you very much, the31!

Due to the site being whatever it was, I couldn't log my progress :(. But I DID write a huge postmortem.

Downloads and Links




dramble says ...
Aug 22, 2011 @ 5:45pm

Cool that it was random, but especially on level 2 I fell in a hole and couldn't do anything until I got caught.
Also seemed to be a little buggy on the jumps and sometimes I would get a lot of x velocity.

Mjiig says ...
Aug 22, 2011 @ 7:52pm

A little bit buggy on the physics but otherwise quite a fun little game. (I did think a level where you can jump was a bit of a waste of time though, holding right is an almost perfect strategy...)

whiletruefork says ...
Aug 23, 2011 @ 3:27am

I had a few clipping errors. My biggest concern is level 2- since you can't jump you're basically just holding down the right arrow and waiting for the level to end.

RichMakeGame says ...
Aug 24, 2011 @ 11:59pm

pretty fun! I really question the fact that if you jump against a wall in level 1 you get sent flying backwards :) likewise in 2, it's quite random if you make it or fall into a hole and wait for the beam to catch up. finally in level 3, if I didn't accidentally find out about the wall-push I don't think I could complete it. despite these gripes, I had a good bit of fun :). level 1 was the most fun, sliding about and jumping to avoid obstacles

siebharinn says ...
Aug 25, 2011 @ 3:37am

Very fun games. Physics were good, but control was a little thick.

Jhelle says ...
Aug 26, 2011 @ 7:51am

The physics felt kinda random but when they worked the skiing mechanic felt great!

Codexus says ...
Aug 27, 2011 @ 7:16am

I got stuck on level 2. Nice game but it needs more polishing.

angrygeometry says ...
Aug 29, 2011 @ 12:57am

really stiff physics i felt, and some of the collision detection was pretty buggy... in spite of that, its still a pretty cool little game, so well done!

8bitmuse says ...
Aug 30, 2011 @ 7:51am

Clever ending :), however it seems the game's controls and physics need some fine-tuning (I got stuck on top of a ramp instead of flying off once). The second level was the one that was most fun: it was fast-paced yet not too challenging, reminded me a bit of the oldschool 2d sonic. The last level was the least entertaining; in my opinion the game works best when it has the same mechanics/setup as the second level. Overall not bad!

tcstyle says ...
Sep 5, 2011 @ 6:39pm

Interesting idea. I liked the story and the randomized levels.
The controls were a little slaggy.

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