August 19th-22nd 2011 :: Theme: Escape
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Astral Artifice

by elbowroom - 48 Hour Competition Entry

I didn't finish in time.. I'll upload my work and source mainly for learning purposes and in good sport.

The idea ... You travelled space for the past ten years in a spaceship that is now slowly falling apart. You need a new <Enter gizmo name> propulsion distributor, however your spaceship model is over two decades old and item is hardly found in stock anywhere, so it is highly expansive.
You get a message from an unknown contact:
"There is an abandoned space station facility nearby that was used as a custom weapons factory and spaceship salvaging depot by space pirates, the part you are looking for can probably be found there.

"Great! Maybe this is my lucky day." You head to the spacestation to search for the missing part.

The original idea isinspired by rouglikes, shmups and Robot wants, these are the features I wish to implement:

* procedurally generated space station (maze) levels.

* Upgradeable - ship + ship upgrade tree

* several types of enemies and traps

* Some boss fights.

* rare items/ unique upgrades

- Managed to write the code for procedural maze.

(Only the maze is ready)


You can use the map images in the source to win.

Thanks for saying hi:)

Downloads and Links


Ratings

#243Graphics2.75
#246Coolness2%
#256Community2.40
#374Innovation2.27
#386Theme2.40
#423Fun1.94
#427Overall2.19
#436Humor1.17

Comments

Aug 22, 2011 @ 4:21pm

I kept making very little progress, then getting stuck in walls. The game's main innovation was the color change, which would have helped me maintain a better idea of where I was if I didn't keep getting jammed into a wall. I gave up after the third time, stuck somewhere in green. :P

code_glitch says ...
Aug 22, 2011 @ 6:03pm

I like the concept of flying around free and overall has a what looks like a fair bi of polish. Although I did get lost in the end...

Aug 23, 2011 @ 4:24am

Not my kind of game, but I was definitely impressed by the graphics. The timer counting down from 20+ minutes intimidated the hell out of me. I wasn't going to play a giant maze for 20+ minutes.

Geroro says ...
Aug 25, 2011 @ 6:12am

I agree with Josh and mikelovesrobots3,
20+ minutes is scary, and I got stuck a few times. >_<

BlueShaman says ...
Aug 28, 2011 @ 6:32pm

Problem with your idea is that that's way too ambitious for LD. The maze generation looks good, except there's too many long, long ways to go that have no reason to go that way, they just suck your time away. Collision was buggy, but the game did seem very much done in what you did finish.

summaky says ...
Sep 10, 2011 @ 2:36pm

I got stuck in a wall and couldn't continue. Three times... Other than that, a good game.

Codexus says ...
Sep 11, 2011 @ 10:10am

Not much to do unfortunately, I like the ship control mechanism if only it didn't get stuck in walls all the time.

foobaz says ...
Sep 12, 2011 @ 9:40pm

I found the controls to be pretty good after I got used to them. As others have already said, its a bit too big of a maze, even with the colours.

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