August 19th-22nd 2011 :: Theme: Escape
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Foxtrot

by Elegwa - 48 Hour Competition Entry

Everything you need to know is on the crappy page I made for it :P.

Downloads and Links


Ratings

#311Coolness1%
#336Community2.00
#371Audio1.00
#427Graphics1.87
#465Innovation1.71
#466Humor1.00
#487Fun1.36
#491Theme1.60
#497Overall1.47

Comments

Elegwa says ...
Aug 22, 2011 @ 4:05am

I'm not sure why the pictures have artifacts :( Sorry.

kevglass says ...
Aug 22, 2011 @ 8:08pm

Couldn't really work out whats going out or how to score.

panzermancer says ...
Aug 22, 2011 @ 11:28pm

Awful gameplay, I can't see the traps so how do I avoid them, why should I have to bash X if I get hurt anyway, why are the flower sin perfect squares, this game is pretty damn bad, sorry to say.

Elegwa says ...
Aug 23, 2011 @ 12:27am

I've add a more detailed description on how to play, and the point of the game. As well as what my idea for the game originally was, this is simply what I got done.

I already know it's crap, it's got some work to be done. Wish I knew how to do tile maps and stuff, would have made everything a lot easier! It's bad, but only for now.

heck says ...
Aug 23, 2011 @ 4:55am

The fun is not there yet and the nothing new with the concept. I didn't mean to bash you or anything. I'd say keep trying and be better!

AndyBrown says ...
Aug 24, 2011 @ 10:23am

I like the idea, I can see how this could have gotten a lot more to it with trying to escape from the farmer and such with more time spent on it. Also if you are interested in learning the basics of tiles in flash, I found these tutorials really helpful when I started out http://tbg.tonypa.pri.ee/start.html

Aug 24, 2011 @ 11:49pm

I escaped from some traps but died in the end anyways.

It's a lot like life, this game.

Elegwa says ...
Aug 25, 2011 @ 3:46am

@Heck Yep, that is the plan.

@AndyBrown, Thanks for that tutorial! That really helps :D, was looking around for stuff on tiles.

@Dark Acre Jack: Like how unfair it is? :V

Deraj says ...
Aug 27, 2011 @ 1:32am

I thought the fox graphic was pretty good and there's definitely potential here. The main problem (as someone else pointed out) is that you can't avoid the traps because they're invisible. While playing, it just feels kind of like random chance because of this. Consider making the traps visible but well hidden.

There also appeared to be a bug where after I ransacked all 3 coups and then died, after restarting the game thought that I had won (hooray?) :)

Nice effort given the time constraints. Keep at it!

Petzi says ...
Sep 10, 2011 @ 3:52pm

I've nothing to say that other people haven't already... The gameplay's pretty anti-fun since you can't avoid the traps, there are no sounds and the graphics aren't too good, either (I like the fox and the broken fence, though). It's too bad you didn't have time to put the entire farmer chasing element in, and I kind of sympathize with that since I also wanted to add that to my own game but didn't have time. Oh well, good effort.

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