August 19th-22nd 2011 :: Theme: Escape
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The Legend of Shoe

by Alexbrainbox - 48 Hour Competition Entry

You are a Hero, sent to end the evil reign of the Shoe - but you were caught! Make your way through his labyrinthine castle, vanquish the Shoemaster, and ESCAPE* its terror!

WASD or arrow keys to move, space to shoot.

*Yeah, okay, it's tenuous.

Downloads and Links




Bartje321 says ...
Aug 22, 2011 @ 9:53pm

I'm missing the link to the game

Aug 23, 2011 @ 2:46am

There is no link to this game

cornedor says ...
Aug 23, 2011 @ 5:42am


Alexbrainbox says ...
Aug 23, 2011 @ 8:26pm

sorry, I didn't realize you had to put the "http://" in, so the links didn't show up :/ Fixed!
(That'll teach me to upload without checking late at night!)

makc says ...
Aug 23, 2011 @ 8:50pm

I didn't make it to the shoe :(

Cosine says ...
Aug 23, 2011 @ 9:00pm

Innovation: This genre is done quite a bit, and I didn't see anything new.

Theme: The theme wasn't really explained in-game. The theme explanation felt like an excuse to fit the game after making what you wanted to.

Graphics: Things resembled what they were meant to be, which is good. I'm not sure if I quite liked the cursor sprite or the wall sprite, which didn't fit in with the rest of the art style.

Audio: The music was 8 looping measures, which could definitely be expanded into something worthwhile. The sounds themselves were okay, but a little uninteresting.

Fun: I was a bit irritated by the level design, mostly because the rooms just seemed to cut off right at the borders, which looked a little odd. The level design also did some weird things that ended in awkward maneuvers to shoot at enemies. The boss' hitbox is, well, a box, and you can get hurt while walljumping on the above platforms. Also, you never explained that you can walljump.

Overall: I don't want to be rude, but this game needs work in all departments before I consider it worthwhile. I can see the effort, but I don't know just how well it turned out in the end. Maybe use this advice to make a better game next Ludum Dare, or practice on your own time! You can only improve from here.

kavs says ...
Aug 25, 2011 @ 7:36pm

I won with 830 and took about 10 minutes.

I found the walljump to be a bit too hard to use with a keyboard. I always fell from really frustrating places and it didn't feel fair.

Nice music and art though; it all fits the same theme.

There is nothing about escaping in this game, though. :P

jwfrosty says ...
Aug 26, 2011 @ 6:56am

Not really an 'escape' game, as such? I like the multi-screen mechanism, but found the controls and some of the level design to be a bit infuriating (took me ages to realise you can double-jump, and I couldn't get it to work every time!). Unfortunately, I didn't make it to the boss, but I kept playing for a good while to try and get there.

Codexus says ...
Aug 27, 2011 @ 7:45am

Nice little game, the wall jumping could use some improvement.

KavuDX says ...
Aug 27, 2011 @ 8:14pm

Although the game didn't exactly fit the theme, the graphics were pretty bland, the music, albeit cool, got annoying after a couple minutes, and having nothing really new or innovative, I really enjoyed the game, even more after I discovered I could wall jump.

KevinWorkman says ...
Aug 27, 2011 @ 8:52pm

I liked this game! It kept me interested enough to play through the whole thing, which is more than I can say for most other entries!

Tulrath says ...
Aug 30, 2011 @ 2:36am

Gameplay was extremely smooth and very accurate. I just couldn't master the wall-jumping (mouse or keyboard), so I never got past the lava room. Most of the jumps are extremely unforgiving -- very little room for error. Also, didn't like rooms where I simply couldn't go back (falling from the ceiling for example). Would have liked to be able to explore around.

Jacic says ...
Sep 10, 2011 @ 10:42pm

Good game. It doesn't have much to do with the theme, but it's a fun little platformer. The level design was ok, maybe it could've had a bit more exploration.

I ended up winning with a score of 870.

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