August 19th-22nd 2011 :: Theme: Escape
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Frickin' Laser Beams

by uncade - Jam Entry

This is a platformer where you must avoid the the ever present danger of laser beams. Get to the energy shields to protect yourself, so you may somehow escape.

WSAD or Arrow Keys to move.

Downloads and Links




RadicalEd says ...
Aug 22, 2011 @ 6:04pm

Great job, man! I really like this stylish graphic and the sound is nice enough. I wish you luck - keep on going!

vintersphrost says ...
Aug 22, 2011 @ 6:42pm

grrreat! reminds me kind of d-generation!

Klare says ...
Aug 22, 2011 @ 8:00pm

This is wicked. I hope you make more levels, cause I love it!

johnfn says ...
Aug 23, 2011 @ 5:07am

Nice work. The graphics are well done and you have the distinction of being the first entry I've played to have decent sound. The game itself is good, and I like that the mechanics are somewhat forgiving - I don't die without at least a 1 second exposure to the frickin' beams. That was well thought out.

Spaceoff says ...
Aug 23, 2011 @ 9:07am

Niice, this was addicting and pretty well balanced. Great level design too.

Monastery says ...
Aug 23, 2011 @ 3:04pm

nice style and music, but i'm kinda too stupid for the controls... :(

Angrycrow says ...
Aug 24, 2011 @ 10:03am

Very sharp game. Walking under iso view is cool! Cheers on using unity!

bmfs says ...
Aug 24, 2011 @ 7:49pm

Like the game, and the concept, but those controls are just weird for me :P Good job!

nickd3000 says ...
Aug 24, 2011 @ 10:51pm

Nice and smooth, good graphical style and cool idea. well done!

demonpants says ...
Aug 25, 2011 @ 2:19am

I thought it was pretty fun, but honestly I found the controls really difficult, and I'm not sure why. He just wouldn't walk exactly where I wanted him to, so I felt the difficulty was entirely within getting him to do what I want and not within fast-twitchyness like it should have been. Seriously, though, great job overall. I just didn't understand the choice of control scheme.

pekuja says ...
Aug 26, 2011 @ 5:27pm

The isometric camera makes it really hard to imagine the play space in your head. The screenshot above exemplifies that pretty well. It might seem like in that situation the player could walk to the left and end up on the platform below, but he would actually fall off the world. In that particular level it's not really a problem, but it becomes a major issue later. I think using a regular perspective camera on this might actually help the player understand the spatial relationships between platforms. Also the isometric directional controls get pretty confusing.

summaky says ...
Aug 26, 2011 @ 7:32pm

I had some difficulty with the controls. I had to keep checking which key moved to where. I guess this is the perspective view...

Nonetheless, I did have a lot of fun!

angrygeometry says ...
Aug 29, 2011 @ 1:58am

if there's one thing ludum dare has taught me, its that i need to learn unity. very nice game.

Rudy says ...
Aug 29, 2011 @ 2:12pm

Nice art and music. Lasers mechanic is interesting. Isometry could use polish. Controls are very awkward due to them corresponding to isometric dimensions. This isn't central to theme though being a timed puzzle game.

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