August 19th-22nd 2011 :: Theme: Escape
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Mindbane is a 2D action platform game. Manipulate physics and try to escape from the dangerous mind maze.
Developed with GameMaker Standard 8.1.
A post mortem is available here:
http://www.ludumdare.com/compo/2011/08/25/mindbane-post-mortem/
Downloads and Links
Ratings
#10 | Overall | 4.00 |
#14 | Fun | 3.77 |
#16 | Audio | 3.93 |
#38 | Coolness | 12% |
#58 | Theme | 3.68 |
#61 | Community | 3.35 |
#96 | Innovation | 3.48 |
#109 | Graphics | 3.39 |
#198 | Humor | 2.07 |
Comments
I really like the concept, though the difficulty is extremely high right up front.
Great intros and cutscenes, from the characters down to the text effects and timing. For a platformer, it had a lot of immersion!
This game is epic! I was hooked from the very beginning, so didn't give up when it ended up being rather challenging. Play through to the end, everyone - it's worth it!
Well written platformer! The intro level combined with the ghosts really works to convey the feeling that you're trapped somwhere you don't belong (which implies that you want to escape :D)
Great game! It was really really hard, but I persevered and finished it. Having instant-respawn was what made it easy to keep playing, despite the challenges. Good decision!
The platform mechanic had quite a lot of depth with all the controls in the end. Nice level design too.
I absolutely loved this game :D
The gameplay is very different - being able to float and hover is nothing new, but integrating a conditional double jump and "ability bar" was a nice touch. Well done. Probably the best game I've played yet...probably :P
Amazing music, definitely one of the better soundtracks, the hover controls proved interesting, I got stuck somewhere but that's mostly my fault as I've never been great at dodging while falling.
A solid game with a neat mechanic.
I didn't think it was particularly hard. The only thing that caused frustration was the way you keep moving left or right while jumping, even after you let go of the key.
Damn, I just don't have reflexes for this, or i'm doing something wrong, because I just can't get over the part where I'm supposed to use hovering to fall down and don't hit the spikes directly under the platform. It really annoys me, because I'd love to play more (music got me hooked :)
holy crap, what a game.
Super punishing, but a really nice progression of difficulty as well. I liked / hated the blind jumps at the end.
The only two quibbles I have were the hitbox seemed about 3 pixels too big (that may have just been the difficulty though) and I couldn't figure out the difference between the down and up keys.
Shrugging off the last vestiges of my testosterone I have to admit that I was almost teary-eyed when reading the various comments and the music kept reminding me of my best times at LAN parties during the late nineties.
In 48 hours you've managed to compile the struggle of so many desperate existences through clear graphical silhouettes, trance-inducing music and hauntingly telling platforming mechanics.
All that does sound lofty, but sir: I tip my hat to you.
Very nice, the pixel art looks great. I enjoyed playing around with the different mechanics, it was refreshing to see a spin put on something so ubiquitous as jumping. One small critique would be perhaps to lower the difficulty but I understand that that could have been an aesthetic choice. Overall a great game!
This is one great game, with lots of atmosphere! You managed to make me play it three times: 60%, 100% and 0%, and normally I am not a big fan of platformers ;)
woah great gameplay ! :) hovering/floating/double jumping mechanics fit very well with each others, they provide a lot of control and skills to the player movements... nice !
Where are the cheat codes? Seriously though this game is pretty hard. I managed to get the 'bad' ending but that was as far as I got. Even with the difficulty level I enjoyed it. Nicely done.
Awesome game. You may want to reduce the difficultly on future version though. Overall great work. Good checkpoints too.
The funny thing is, since it's a game, it makes perfect sense :-).
The intro is also quite great. Funny. To the point. Doesn't sacrifice playability.
I gave up once I got to the invisible platforms, too damn bastard hard :-)
But well done though, this game rocked!
Very solid, though the sides of the hitting the spikes was perhaps a little too unforgiving. Good distribution of checkpoints though, those are what tend to make a damn hard platformer playable. Also nice job working in the interesting jumping mechanics while still keeping the controls easy and intuitive. I have to say as soon as I beat it and saw the 'Bad End' along with the 'x / 5' I jumped right back in as I knew exactly what I had missed (which is rare with bad vs good ends).
Only real complaints would be the spikes hitbox, maybe a want for a bit more variation in the tiles and a few spelling/grammar problems in the dialogue. Nice work.
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Wonderfully creative, with a great plot. The spriting was largely good (characters, mostly--the terrain was flat but did the trick for the time limit). Massive points for innovation.