August 19th-22nd 2011 :: Theme: Escape
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by DivideByZero - 48 Hour Competition Entry

You will need .NET\XNA 4.0 to run this (download here
This game was made using the reach profile so should run fine on older hardware.

Also, thank you for taking the time to play my entry :)

Downloads and Links




offwhitefox says ...
Aug 23, 2011 @ 1:32am

Neat idea, but I think you could have stretched a little further. It's Memory, with all the inherent benefits and flaws as such -- the challenge mechanic really isn't there. Next time I hope you can dive a little deeper :)

PaulWagener says ...
Aug 23, 2011 @ 3:51pm

It's a good start but would have been more fun if you added in new mechanics and symbols as the player progresses.

zazery says ...
Aug 23, 2011 @ 10:35pm

A non-installation version would be nice.

Shigor says ...
Aug 24, 2011 @ 8:40pm

a) don't use installer next time
b) intro screen with the text hanging too long, i was already getting ready to kill the process (this is really ridiculous)
c) gameplay is primitive variation on memory
d) you're generating positions randomly and you're not ensuring that they don't overlap, which might complicate the game / render it unplayable

triplefox says ...
Aug 26, 2011 @ 6:27am

+ It's playable and finished
- Gameplay has little relation to escape(if it weren't for the text there would be nothing to go on)
- It fails me with "out of time" when it really should say "clicked the wrong one." That one confused me for a bit.
- Even for this game, the shapes are too abstract and don't conjure any imagery for me.

barigorokarl says ...
Aug 28, 2011 @ 11:35am

You've too much time on your hand, otherwise ok.
That installer is really a little bit much, but I guess that comes with the xna.

ratking says ...
Sep 4, 2011 @ 9:59pm

Installer is a big no-no ... and with this kind of gameplay and presentation, you could have learned and used Flash in the 48 hours. ;-)
Perhaps it would be cool if the chips would fly and bounce off the walls, that would be something new.

angrygeometry says ...
Sep 11, 2011 @ 8:26am

don't really have much to say that hasn't been said. a neat idea and a good start for something that could be very cool. just uh... lose the installer.

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