August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

Room Escape

by bmfs - 48 Hour Competition Entry

You find your self in a strange room with strange objects.

Direction Keys to move, Z to Jump, X to attack and Down to Use items.

Downloads and Links




Aug 22, 2011 @ 5:31pm

nice take on "escape"

jrrt says ...
Aug 22, 2011 @ 6:07pm

Priceless end :)

kato9 says ...
Aug 22, 2011 @ 9:50pm

Really enjoyed this. Almost gave up twice, cause I didn't realize what my special abilities were in the first two sequences. Then when I did I felt dumb :)

epaik says ...
Aug 22, 2011 @ 10:54pm

I was frustrated at first because I had no idea how to play. Once I understood the controls however, it was smooth sailing.

Anyways, when I finally beat the game it took me a minute to understand the application of the theme, but when I finally got it I understood the sound effects used.

Nice job!

Nothing Games says ...
Aug 23, 2011 @ 1:01am

Could of used a little bit more instruction wise, had to guess alot of it other then that i enjoyed it, im afraid i didn't quite follow the ending.

That being said the height of the character threw me off quite a bit when it came to jumping, also the lack of a variable jump height and the fact that you reach terminal velocity almost instantly made the movment a little disorienting for me.

Also the low res art worked for you quite well except for the trees in the second level, i honestly think they should of been a bit more detailed.

An enjoyable experience, nicley done.

AndyBrown says ...
Aug 23, 2011 @ 6:09am

Fun game, it did take me quite awhile to figure out that pressing Z a second time did anything on the first level.. but once I did the game really took off from there. I have to agree about the instant velocity feeling too twitchy, but the game was still fun, especially once I figured out I could wall jump =)

pdyxs says ...
Aug 23, 2011 @ 8:22am

Ok, so i think it might have broken for me - i ended up in the original room with nothing more to do...

maxx says ...
Aug 23, 2011 @ 10:38am

Nice, well polished! Amazing for 48 hours, good job! Lacks some instruction at the beginning. I almost quit because i did not understand what to do.

pekuja says ...
Aug 26, 2011 @ 5:16pm

I thought it was pretty cool how each level had a different mechanic to it. It confused me at first though, because I didn't know how the jacket worked, and I wasn't sure if the floating things were enemies or collectibles.
The ending was a bit off-putting perhaps. Not sure what happened there. Also the sound that appeared in the second level... I suppose that could be something you could leave hints about in the levels in secret places or something for replay value.

Benjamin says ...
Aug 26, 2011 @ 5:45pm

I had problem to find the jacket hability and I almost gave up. I had no sounds at all except at the second time in the the bedroom, but the sound was looping forever until the end of the game. After the three levels, back in the bedroom, I could not find what to do. I liked the ambiance of the game and the simple but efficient art.

Doft says ...
Aug 28, 2011 @ 1:10am

Didn't get the ending. And almost quit, good thing I read the comments and discoreved how to use the special abilities.

kinshuk says ...
Aug 28, 2011 @ 3:18pm

i couldnt play through the first screen, junping or taking any action didnt help at all. couldnt figure out what the game was, and couldnt find sufficient instructions.

kinshuk says ...
Aug 28, 2011 @ 3:24pm

i take back my words, i finally figured the controls and played the game a bit far. decent effort :)

Rudy says ...
Aug 31, 2011 @ 5:57pm

A pretty good take on the theme. Nice art-style. Controls don't feel quite right, too slippery. Also floating seem sto register only once per jump and only per jump (not dropping off ledge).

Vlad says ...
Sep 8, 2011 @ 8:19pm

What happened in the end? I've died? the background music sounds like a heart-bit machine..
Nice game.

Gjarble says ...
Sep 13, 2011 @ 12:17am

Nice work and fun to play. I get what the beeping represents (and it's brilliant) but I don't understand why leaving a plain ol' room causes the events of the ending (does it represent waking up from a dream?). Also, as far as the beeping is concerned, I'm not sure it's the best idea to have it go on for 2 whole levels, given their length and the challenge level of the game. I would suggest starting the beeping near the end of the last level, but here's a cool idea if you want it: Work the beep into some music, but as the game goes on, gradually strip the music of the other instruments, leaving only the beeping by the end of the last level.

You must sign in to comment.

[cache: storing page]