August 19th-22nd 2011 :: Theme: Escape
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Rainbow Jail

by Benjamin - 48 Hour Competition Entry

You must escape the terrifying Rainbow Jail island.
On you way you can rescue others prisoners or use them to protect yourself.

- Move you character with the arrow keys or WASD
- Walk in single blocks to push them
- Walk in multiples blocks to destroy them

/!\ When you destroy a block, you destroy all the blocks of the same color in your area !
/!\ If you make a move in a sentry Area, you're dead meat.

If you leave the jail or achieve to collect the 16 diamonds, please post hero so I know if Rainbow Jail is actually finishable or not ^__^
( I hope it is because I lost too much time on this ending sequence... *sigh* )

Downloads and Links




Thores says ...
Aug 22, 2011 @ 6:46am

I haven't beaten this. Dunno if that means it's impossible because I suck at puzzle games, I just wanted to say that the concept and mechanics of this one are AWESOME. The graphics and sfx are great too and everything just meshes together really well. Wonderful job!

Rolpege says ...
Aug 22, 2011 @ 4:40pm

Nice game, very fun and creative, the mechanics and the concept are very innovative and nice, and the graphics and sfx are very neat! Unfortunately I suck at puzzles, so I couldn't complete it. Anyways, great work!

deepnight says ...
Aug 22, 2011 @ 5:07pm

Great concept here :)
The first level is quite hard and a more progressive beginning would be welcome, but when you get the trick the game turns into something really interesting and challenging.

The game looks like an arcade at first look, but in fact, it's definitely a great puzzle game!

GDW says ...
Aug 22, 2011 @ 6:12pm

I played it but had to beat the game due to time with only 13/16 diamonds and missing an item. I think it must be possible to get all the diamonds, but I wonder if it's possible to save all the prisoners as well.

poohshoes says ...
Aug 22, 2011 @ 7:21pm

so hard!

Gornova says ...
Aug 22, 2011 @ 9:21pm

Nice game!! Too hard too :P

Zemmi says ...
Aug 22, 2011 @ 10:02pm

Love this one, although it took me a little while off the bat to figure out what was happening. I'm also not so sure about the dark rooms, feels to be working against the games greatest strength. Other than that I love the game, characters and animations are awesome, and it's really cool that it is an adventure / puzzle.

kevglass says ...
Aug 22, 2011 @ 10:21pm

Really really cool, but extremely hard. Get's a bit tedious after failing a few times.

hamster_mk_4 says ...
Aug 23, 2011 @ 2:49am

The first level was a very good introduction to the concept. The rest made me feel stupid. I just couldn't thing enough steps in advance to avoid getting screwed.

Aug 23, 2011 @ 3:41am

Fantastic game. Its rare that you see a tile based puzzler that seems to be something new. Nice idea and expertly executed. Good job.

Vincenzo says ...
Aug 23, 2011 @ 9:07am

That's a great game I've played for fun, yesterday.
I confirm, it's finishable.
The four items are catchable :
Key (A must have :p)
Steak ?!
Pick Axe (Not necessary, but that's cool !)

You don't need to save all the prisoners ... They are used like ... shields ... Three of them must die to finish the game.
And ... Sorry, I didn't get all the diamonds ...

(I wish I'll take a printscreen, next time ...)

ratking says ...
Aug 23, 2011 @ 6:51pm

Nice idea and concept and execution! Really top notch!

But it really is too hard, from the beginning. (Or it isn't too hard but just "too much" - try to reduce the amount of blocks in the first levels, that should help.)

tgijsola says ...
Aug 23, 2011 @ 8:00pm

Gorgeous, fun game! Very well done.

Winterblood says ...
Aug 23, 2011 @ 10:59pm

Brilliant idea with wonderful attention to detail. Outstanding work on design, implementation and polish. Sound a bit weak, though, in an otherwise incredible effort.

wally2069 says ...
Aug 24, 2011 @ 6:07pm

This was definitely a solid gem to play and probably a top runner for the competition. Needing to both push and break blocks in proper order was an amazing mechanic.

obedientarrow says ...
Aug 24, 2011 @ 8:55pm

First of all, let me say this is an amazing game.

But I encountered a weird bug that crashed it. I was walking around with a prisoner in-tow, and he walked on top of a solitary block. Well, I needed to push that block, and when I did my character and the prisoner we on the same tile. The game didn't like that very much and froze.

Wiering says ...
Aug 25, 2011 @ 1:14am

Very nice game! Can't believe I just spent an hour playing this...

skelethulu says ...
Aug 25, 2011 @ 2:13am

This is great! Love the thought that went into the level design.

Aug 25, 2011 @ 6:46am

Nice work! Graphics are cool, gameplay is punchy, and effects fit.

This is, however, badly in need of some balancing. You spend a lot of time failing and trying to figure out what to do.

callidus says ...
Aug 25, 2011 @ 8:09am

top notch, a very compelling and fun game. Really well done and feels very polished. One of the best so far, I liked how hard it was, failing a lot was ok because of the check points, with out them it would be unplayable. High scores all round.

d_m says ...
Aug 26, 2011 @ 1:09am

This game is great! I agree with the previous comment that tension between destroying blocks and saving them to be pushed is great. The large levels are fun. It would be nice to have some instructions about goals and how the other prisoners work, but I figured it out pretty quickly. Great game! 5 stars!

Rudy says ...
Aug 26, 2011 @ 3:11pm

Like the art style and love the idea, main character is funny. It's a puzzle game though and nor central to the theme. Would really love an undo button.

bach says ...
Aug 27, 2011 @ 6:30am

Great game. Quite challenging but really well designed.. Cheers!

Orz says ...
Aug 28, 2011 @ 6:08pm

This might be my favorite game of the compo. I'd buy it if it were a mobile game.

Chaoslab says ...
Aug 29, 2011 @ 8:05am

Nice arcade feel. Good work! :-)

jwfrosty says ...
Sep 3, 2011 @ 7:30pm

Difficult, but really cool. Love the graphics, animations, the style and the gameplay mechanic! Brilliant stuff!

marudziik says ...
Sep 5, 2011 @ 2:23am

Surprisingly difficult, but also soo much fun! Very nice, polished little gem. Congrats!

Chinchilla says ...
Sep 6, 2011 @ 12:03am

Beautifully polished game, but I'd definitely need some simpler levels to start with!

none says ...
Sep 13, 2011 @ 9:49am

How did you go about deciding the blocks for each of the levels? I can tell that some blocks were placed at very deliberate places but at places that just kind of have a random fill, were those done randomly or was every single block placed with intent?

Very cool game!

bmfs says ...
Sep 13, 2011 @ 10:55am

How didn't I find you game before!! Great concept!

moogthedog says ...
Sep 14, 2011 @ 9:07am

Lovely idea. But I can't get out of level 1! Hit blues to get into the other cell. If I move the greens or reds more than a space, I get zapped. I go digging into the bit at the top, and whatever I do from there, I eventually encounter an inverted-L of greens that completely blocks my path. If I dig at that, I get zapped.

Unless I'm missing something, I can't see how to get to the top of the screen... Hints?

moogthedog says ...
Sep 14, 2011 @ 9:21am

*sigh* Never mind. Idiot. Push blocks to fill gap.

Benjamin says ...
Sep 14, 2011 @ 11:31pm

@moogthedog the first level is way too hard, I was not able to see that in the 48h...

@none some blocks are placed randomly, you can check this in the map on this post-mortem

@all thank you for the comments, I will try to make a better difficulty curve next time ! ^__^

rickt9208093 says ...
Sep 15, 2011 @ 3:23am

I finished the game with all of the diamonds. This game is brilliant! I didn't have any problem with the difficulty curve, except perhaps with the initial difficulty of understanding which blocks would be affected when I destroyed one, but that wasn't too hard to figure out eventually. I love this game and you can bet I'll be back to play it again - maybe this time I can free all the prisoners too? :)

obolos says ...
Sep 17, 2011 @ 7:28pm

I loved it!
But I don't know... it definitely was challenging, but not too hard!
I got the key after 2 hours straight gaming... maybe because the key was my only target!
I also got the steak, 6 diamonds and "used" 4 prisoners... they were awesome to get along with some pretty tough situations!

did I do something wrong? I don't know! :)

obolos says ...
Sep 17, 2011 @ 7:32pm

ah, and I also got the pick axe! :D

dan says ...
Sep 18, 2011 @ 11:16am

Nice! I helped myself by drawing a map, collected 14 diamonds, picked torch, steak, axe and key and made it to the exit. But I "used" all the prisoners - poor bastards...

colindavis says ...
Sep 18, 2011 @ 1:40pm

great concept!
i left jail after 20 min playing, i dont think its hard.

would be lovley if you create more levels with harder puzzles
thumbs up

HappyGamer says ...
Sep 19, 2011 @ 4:28pm

Great Game ... Solved it ... no big problem though ... never had to think more than 30 secs, got zapped two times 'cause of not being cautious enough ... one time only 'cause I tried to put the flashlight in the middle of the screen for a screenshot ... didn't free any prisoners 'cause the game crashed once when one of them got in the way ... so I had to leave one diamond with one of them ... nobody needs to be killed as a shield to solve the puzzle.
Now I have a screenshot of the maze but can't post it here ... Only thing you need is the key ... the axe speeds up the hitting ... be carefull after grabbing it ... W/o the flashlight of course the dark levels would be tricky ... Wonder what the meat was for :-) ... Fun to play if you like Sokoban and Bolder Dash ...

hoax893 says ...
Sep 26, 2011 @ 5:33pm

First: I finally was able to leave Jail with all four tools, sixteen diamonds and eleven prisoners, and not a single alarm raised!
It took several attempts to find out the optimal strategy for each chamber. And it was an advantage that the fields that were intended to be randomly filled always look the same instead.
Second: There ramain a few problems in the program.
One must not move while the follower does, or that one might step on places where he should not (other prisoners, coloured stones).
Some chanbers can be left at places where the adjacent chanmer has a wall on the other side. This turns these walls into ground.
If you pass a door several times it fills up with red stones one by one.

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