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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    The Wave - Milo - 48 Hour Competition Entry

    Evacuate the city. Save it from impending doom.

    (Special thanks to xRedx22 for building the game for Windows! Note that the instructions aren't included in the windows build, but there's a link to them here)

    View Milo's journal. | View all entries by Milo




    bmfs says ...
    Aug 22, 2011 @ 5:33pm

    I liked the concept but the controls to select the direction of the street sometimes were awkward . Specially when I wanted to make a whole street one direction and I had to do it bit by bit.

    Jorjon says ...
    Aug 23, 2011 @ 8:47am

    I completed the game even without knowing how to play. Seems like a good game mechanic you have there, though. Definitely a game that would be awesome with more working days :)

    Milo says ...
    Aug 23, 2011 @ 9:48pm

    Yeah, if I continue developing this game, I'd probably switch out the current system (or augment it with) some sort of system based on dragging; a street is currently just any stretch with no intersection, which is the largest unit that still gives the user full control.

    Shigor says ...
    Aug 24, 2011 @ 2:30pm

    Gameplay quite similar to atomic zombie smasher (or how was it called), took me some time to realize what to do (since instructions ingame told me to look online or somewhere else and tehre's nothing in the windows build). And windows build crashed on me several times

    foobaz says ...
    Aug 25, 2011 @ 1:41am

    Hi. I'm trying to compile your game from source under Linux. I have the source for SFML 2.0 that I got yesterday (and it has worked with another entry). I'm getting the following error with

    g++ -c main.cpp -I/path/to/sfml/include

    main.cpp: In function ‘int main()’:
    main.cpp:36: error: ‘class sf::RenderWindow’ has no member named ‘GetEvent’
    main.cpp:42: error: ‘sf::Key’ has not been declared
    main.cpp:62: error: expected initializer before ‘&’ token
    main.cpp:73: error: ‘in’ was not declared in this scope
    main.cpp:75: error: ‘in’ was not declared in this scope

    Could you tell me which version of SFML you used? Thanks.

    foobaz says ...
    Aug 25, 2011 @ 1:43am

    Oops. Looks like all the quotes got transformed (but they are all quotes).

    johnfn says ...
    Aug 25, 2011 @ 5:45am

    Cool mechanic you've got going! Music was very atmospheric and dark.

    Milo says ...
    Aug 25, 2011 @ 9:09pm

    I used version 1.6. Thanks for building it.

    Deraj says ...
    Aug 28, 2011 @ 9:12pm

    Interesting gameplay and very appropriate music, but I had trouble with the Windows build crashing (heap corruption).

    8bitmuse says ...
    Sep 1, 2011 @ 5:31am

    Hey real nice, that was actually a gameplay mechanic I have never seen before! The music was appropriate, it was missing some sound effects which would have nicely rounded everything off audibly-speaking. Graphics need to be fleshed out but aside from that I had fun playing this, good job!

    kirbytails7 says ...
    Sep 1, 2011 @ 11:12pm

    =/ It's crashing when I try to play at normal difficulty. Cool game, though!

    Gjarble says ...
    Sep 12, 2011 @ 11:50pm

    I like the concept, and it's certainly fun to play. There is one thing that bugs me: the fact that the buildings in the left half of the city exit to the right. This makes it so, during the first half of the game, a building's residents drown once the wave has covered the entire building, but residents in the second half drown once the wave so much as touches their building (because then the exit is blocked). This makes it so, once the wave approaches half-way mark, a lot of people drown in a very short timespan, as for that brief period, the wave essentially drowns people twice as fast.

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