August 19th-22nd 2011 :: Theme: Escape
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Flight of the Teddy Bear

by chrisp - Jam Entry

Guide the teddy bear to the exit of each level. Watch out for the nasty orange bears! Stay in their sight too long and they'll shoot you! (With invisible guns.)

Created mostly under compo rules, except I decided to finish after the deadline instead of pulling an all-nighter on a work night (Sunday). :)

Downloads and Links


Ratings

#43Innovation(Jam)2.55
#45Graphics(Jam)2.90
#48Theme(Jam)2.65
#48Humor(Jam)1.80
#56Overall(Jam)2.48
#62Fun(Jam)1.95
#70Audio(Jam)1.00
#418Coolness0%
#463Community1.55

Comments

KavuDX says ...
Aug 22, 2011 @ 6:28pm

Figuring how the game works is part of the fun!
I'm kidding, besides having no instructions whatsoever (I started bashing keys after my first death. I even thought I would have to close the game to keep playing!) you created a pretty slick mechanic.
Great game, congrats!

Mstrp2ez says ...
Aug 22, 2011 @ 6:45pm

Not alot of variation, a bit repetitive. Cool that it's a 3d game tough. No sound at all? The orange teddy bear is the silent-killer-agent-boss.

chrisp says ...
Aug 23, 2011 @ 9:52am

Oops - I really should document the respawn key, shouldn't I? :) Pure oversight on my part. (It's spacebar when dead, or R at any time.)

Yeah, ran out of time to add audio unfortunately. I also wanted to add tutorial text, and effects to provide better feedback on enemy state. And the AI logic could use some tweaking. Still, I'm happy with what I managed to get done in the extra-constrained time I had available (fitting around work).

Thanks both!

dramble says ...
Aug 23, 2011 @ 3:57pm

Didn't quite understand what was going on.

Milo says ...
Aug 23, 2011 @ 6:46pm

It's an interesting mechanic, but it's a bit repetitive since not much thought is required to pass through the levels.

Rudy says ...
Aug 25, 2011 @ 5:54pm

Decently done, this has a potential for a younger audience game. Very cute if not lacking animation. Not a lot of variety and the walls are too high. Camera may get a little frustrating zooming and jumping by itself.

Jedi says ...
Aug 27, 2011 @ 12:52pm

The camera going back and forth all the time is a real problem.
I feel dumb but I'm totally stuck on the level I'm on. (think it's 4 or 5). There's a bear in the corner of a room with a diagonal, two ways to enter the room and LOTS of ways to die ;). It seems like there's only so many things I can try and none of them work. It doesn't really help that the only interaction or feedback I get from the other bear is (camera pan,"exclamation point," camera pan, [be shot by invisible bullets now?])

seism says ...
Aug 31, 2011 @ 8:39pm

Nice idea that takes of spy games, a bit too easy to get in a fix

Jacic says ...
Aug 31, 2011 @ 10:52pm

I really didn't like the camera jumping around to point out orange bears, but besides that this is a nice game overall.

marudziik says ...
Sep 3, 2011 @ 3:37pm

@Jedi
What you probably didn't notice is that when an orange bear sees you, he gets a question mark over his head. In your next move, if he still sees you, he has an exclamation mark over him. On the next move - if he still sees you, you'll die. If he doesn't see you, he will try to follow you. You need to use this following mechanic to your advantage.

The game is almost too simple when you know that, but no ingame instructions and explaining the rules whatsoever makes it unnecessarily difficult. Graphics are fine, although camera movement needs some tweaking. This could be a nice puzzle game for kids.

summaky says ...
Sep 10, 2011 @ 3:21pm

The camera movement doesn't allow me to enjoy this game is I ought to. The graphics are cure, though, but I am afraid that without music is lacking some entertainment.

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