August 19th-22nd 2011 :: Theme: Escape
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Prison Break

by Valeour - Jam Entry

Incomplete, and the only thing I started with before the start of this event was a Tile class. Also i did use some engine code (game loop) from an old project.

Anyway, only one map, and unbalanced. The idea is you're supposed to stop the 'prisoners'(triangles) from escaping.

Menu will pop out of the right, and you just click the tower you want. You can't highlight towers unfortunately and you can't see their range.

Gray Triangles are normal, Yellow are fast and weak, Red are slow but strong, and green are 'bosses'.

After Wave 5, the entities just stop updating, but I'd be amazed if you even bothered.

Downloads and Links




Meedoc says ...
Aug 22, 2011 @ 9:41pm

Even if it's a good development performance, towers and mobs are too classic... And the game is too much unbalanced.
You should had a gameplay mechanism linked to your theme (prison break). For example, the player could have to light up the level in order to allow the towers to shot the deserters.

Valeour says ...
Aug 22, 2011 @ 10:06pm

The original plan was to make everything dark, and the mobs be invisible unless they got into range of the tower, but I never got that far in the end. And I'm aware it's really unbalanced, and I'm really sorry. I just couldn't be bothered anymore.
Thank you for the feedback though, moocho appreciatedo.

Darkcoder says ...
Aug 23, 2011 @ 5:19am

Runs at about 1FPS on my Windows 7 machine, the side bar menu takes about 5 seconds to come out, so it's unplayable for me.

Hempuli says ...
Aug 23, 2011 @ 10:52am

Runs fine here. What we have here is basically a skeleton of a TD, but the engine is solid and works well. Played to the end, too.

Valeour says ...
Aug 23, 2011 @ 11:01am

You sir, have my utmost respect of patience.
And yeah, maybe a TD game was probably a bad idea for LD after all.
Thank you. :D

I have Win7 too, it uses OpenGL I think. (SFML), it might be worth searching for lag issues and SFML, I remember some people did have some similar problems. Sorry.

Rudy says ...
Aug 25, 2011 @ 6:48pm

Nice basic TD game, but lacks depth and more gameplay. The graphics lack contrast and variety. A little guidance at start would also help. Also calling triangles "prisoners" doesn't qualify it as "escape" theme :P TD would have to have a twist to earn innovation/theme at LD.

summaky says ...
Aug 27, 2011 @ 8:53am

It's a tower defense, not much else to say. It miss a "send the next wave already" button.

Shigor says ...
Aug 28, 2011 @ 7:09pm

Unbalanced clone of tower defense, anything stopped to happen in wave 2.

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