August 19th-22nd 2011 :: Theme: Escape
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Controls: Arrows of WASD
Escape, run and escape again!! Exit from dungeon full of monsters before bomb explode.. you have only 60 seconds!!
RUN!!
Avoid close combat with enemies, you have limited health!
Downloads and Links
Ratings
#33 | Coolness | 13% |
#120 | Community | 3.06 |
#188 | Theme | 3.18 |
#243 | Fun | 2.67 |
#271 | Audio | 2.00 |
#290 | Overall | 2.75 |
#349 | Humor | 1.48 |
#386 | Innovation | 2.21 |
#390 | Graphics | 2.11 |
Comments
Keys didn't seem to respond quick enough. Simple and well executed concept though.
It had a good challenge level despite the simple mechanics. The controls worked well and it was easy to tell what was going on. I would have liked slightly more variety of gameplay. Maybe let you collect clocks to increase your time as well as health. Overall good job!
Not bad, though the level design seems haphazard and random, and the AI is completely unpredictable. Cool mix of dungeon-crawler and frantic-race though
Kind of bland, the sound got annoying. The movement scheme was also annoying.
I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.
Its a good idea but I didnt like the movement of the player. Also the sounds got really annoying. If you worked on it im sure you could get it a lot better! Good luck in the future!
Pretty good. I think maybe it would be better if there was time limit on level, not on all game. Or if you could extend timer somehow.
Decent game, but the sound was delayed by 1 second... Also for a long time I thought those red botles are keys I had to collect in every room.
A good idea, with okay execution. I found the sound and controls left a bit to be desired, but the game was still fun and functional, and it was a nice challenge. Could have done with more variety. With some graphical work and some polish and variety, it could take quick steps up in quality.
kinda fun little real-time roguelike! I had no idea I was being timed though so losing because of that was a bit of a shock
51 seconds 219 moves :). I noticed that after winning I'd win again in zero moves until I reloaded the page (on kongregate). I didn't like the audio and the graphics are a little bland but it's complete and it's fun!
Thanks for anyone play it :D
Highscore bug is simple to fix, but after rating period here on Ludum Dare, I don't want to change my game before end :D
- movements: I'm planning to change square-by-square movements, using tweens for a more smooth movement
- other monsters: I'd like to add more monsters, maybe with different kind of power than hurt you (for example: frooze you)
- bonuses: clock bonus is reasonable, I like this idea,
- sounds&music: I will change it, promise :D
I liked the hectic you're getting into. And the fact that you're able to fight the enemies instead of just running away. Nice one!
The only way I could beat the game was using arrow keys AND wasd together to double my movement speed ^_^
Fun game!
It is pretty fun. But I don't like the Exit Gate design : it looks like a MacDonald's M sliced in two
I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system
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best so far