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    Ludum Dare 21

    August 19th-22nd 2011 :: Theme: Escape
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    In Chains - xRedx22 - 48 Hour Competition Entry

    In Chains is a 2D platformer. I created it using OpenGL, GLEW, SOIL, and OpenAL-Soft. The game is very short, and the ending isn't much, but I hope you enjoy at least the little bits that are there.

    (Warning, the source code is very messy!)

    View xRedx22's journal. | View all entries by xRedx22




    tgijsola says ...
    Aug 22, 2011 @ 8:40pm

    Loved your artstyle, the writing on the wall in room 1 is a nice touch :)

    Also nice use of quicktime events in a platformer, don't know that I've ever seen that done before.

    xRedx22 says ...
    Aug 23, 2011 @ 6:41pm

    Thanks for the comment!

    Also, if you were having issues with a startup crash, I updated it now so it should work.

    Tom 7 says ...
    Aug 23, 2011 @ 10:29pm

    Nice little platformer. :) The event-based dodging was clever! I escaped only to find that the air before me had become an invisible solid.....

    xRedx22 says ...
    Aug 24, 2011 @ 2:04am

    Sorry, I never quite finished the ending, I just kind of put that image there and added a wall.
    I'm glad you liked it though.

    makc says ...
    Aug 24, 2011 @ 4:57pm

    yes, the art is great, but due to weird bug I couldnt even get the key to unlock the door in level 1 (it was teleporting me over entire platform, and I couldnt get close to key no matter what)

    gokuhd says ...
    Aug 24, 2011 @ 6:47pm

    Very nice! :) I like it.

    xRedx22 says ...
    Aug 24, 2011 @ 8:39pm

    Makc, that could have something to do with the game being synced to framerate instead of time. Unfortunately I can't change it now...

    siebharinn says ...
    Aug 28, 2011 @ 12:41am

    Great entry. Reminded me of a childhood full of Atari 2600 games. Yeah, I'm old. :(

    I liked the special keys to get past the traps.

    Two problems. The game ran very slowly, and it threw an error when I tried to exit.

    Great job!

    marudziik says ...
    Sep 3, 2011 @ 6:48pm

    Nice entry. I've played long enough to find a bug: when I get as far as the next gate, I can go back and die, then press right - I'll start from the next checkpoint, even if I didn't get the key. :) I can also jump over spikes with no consequence (this could actually be a feature).
    Event-based escaping from traps seems very innovative. Great look and feel.

    It should be obvious now that I really liked the game. :)

    hamburger says ...
    Sep 5, 2011 @ 5:52am

    Great visuals :) I guess I am dumb though, I got stuck at one of the first jumps.

    summaky says ...
    Sep 10, 2011 @ 8:02pm

    The player moves way too fast for me to do any thing. I can't even climb the ladder because I can't move to the correct spot.

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