August 19th-22nd 2011 :: Theme: Escape
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Right 31

by Kouta - 48 Hour Competition Entry

(so tired...)

(EDIT: The links now include a fixed-up multiplayer version. It's still not superb, but at least makes it a fair bit playable (if you reset the server often).)

Alright! So this is my little game called "Right 31". As of the compo, it includes a fully working singleplayer version and a very buggy multiplayer version. (I will try to fix multiplayer for the Jam!)

Left/Right - move
Up/X/Enter - jump
Down/Z/Space - pickup block / throw block


(for multiplayer, to host your own server, run it with the "server" parameter. And to use a different server IP, run it with the IP as a parameter.)
(for singleplayer, it runs out of the box.)

Downloads and Links




bach says ...
Aug 23, 2011 @ 7:41am

Good fun throwing the blocks on the bugs. Wish there was some sort of goal? At least I couldn't figure out the end goal..

Kouta says ...
Aug 23, 2011 @ 7:59am

The end goal? What end goal? You're supposed to escape from bugs in your code, but as you know, you never really can...

Bloodyaugust says ...
Aug 23, 2011 @ 8:41am

Awesome community involvement, but try to not be at your grandmas next time. ;)

Kouta says ...
Aug 23, 2011 @ 9:22am

The Asus EEE Pad Transformer is great for Ludum Dare! 16-hour battery, Linux/Android, touchscreen, touchpad, good keyboard, etc...

Next time I'll make sure to bring an USB mouse, though. Really.

jonnopon3000 says ...
Aug 23, 2011 @ 8:46pm

You get a 5 from me for your community work, sir, but I'm afraid the game was too buggy and/or open-ended for me to enjoy it all too much. Good work for the trouble it seems you went through to create it, though :)

Kouta says ...
Aug 25, 2011 @ 8:28am

jonnopon3000: It's not that buggy in the postmortem! The singleplayer isn't buggy at all, even

pdyxs says ...
Aug 26, 2011 @ 1:30am

Needs a goal, but kudos on going for multiplayer in the 48 hours.

cornedor says ...
Aug 26, 2011 @ 9:57am

Nice a multiplayer version too :)

Deraj says ...
Sep 2, 2011 @ 4:37am

I like the idea and graphics, but I found the controls a little bit frustrating (e.g. the wrong block would be picked up, or a thrown block would "stick" to others instead of squishing a bug).

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