August 19th-22nd 2011 :: Theme: Escape
[ Summary | Compo Top 50 | Jam Top 50 | Top 25 Categories | View All (599) ]

Back to Browse Entries

my escape

by Zillix - 48 Hour Competition Entry

when he needs me, i will be there.
when he is hungry, i will feed him.
i couldn't bear to see him sad.
we are perfect together.

made in about 24 hours.

arrow keys to move
down to enter door
space to pick up / throw

Downloads and Links




Gornova says ...
Aug 22, 2011 @ 7:48pm

could be more polished with more time, nice game btw :D (add sounds and music!)

johnfn says ...
Aug 23, 2011 @ 5:33am

I almost wrote it off as totally boring but then I kept going. Neat stylish game that I would love to see further developed.

ZirconCode says ...
Aug 23, 2011 @ 9:02am

I thought it was a slow and boring game until I entered the door, it was quite fun afterwards. Poor cube got left behind when I reached for the stars =/

mes says ...
Aug 23, 2011 @ 12:12pm

not really sure what was going on, but it seemed fun enough. nice job :)

pdyxs says ...
Aug 24, 2011 @ 2:25pm

Yeah, wasn't really sure what i was doing or why... what was the levelling about? Why was i collecting circles? And why was the cube wanting triangles? So yeah, confused... it was nice to look at though, liked the contrast of b/w with colour.

skelethulu says ...
Aug 25, 2011 @ 1:56am

I really love looking at this.

Jedi says ...
Aug 29, 2011 @ 2:01am

Okay, I don't know whether to praise this game or condemn it but I've invested at least 3 hours into it and won't rate it until my rage has subsided.
*SPOILERS(?) AHEAD. (If an arcade game can be spoiled)*
This will get 5* innovation from me. There is more than one innovative mechanic going on and they interplay with each other.

It needs sound and music.

It needs to be SO much easier! I actually got into it; I think I understand pretty much every thing that's going on. It's still too hard. I had to resort to the strategy of piling up all the blocks I could reach next to him before I fed him one. But that's not fun! It's tedious! I tried it a lot both ways but it just didn't seem feasible without doing this.

He gets hungry way too fast. You might want to check that the logic is framerate independent and not decrementing his fullness each frame.

Okay, so even with this tedious, time-consuming strategy, it took some practice. However, I managed to get a nice pile of food in front of him and was pretty close to the top when I thought, "This is it! I can run for it now and he'll still be alive!" So I make it! He only has one exclamation bar! And... I STILL GET THE SAD ENDING??? WTF!? FFFFFUUUUUU!!!!!! What? He needed to not have any exclamation points? Well, I could've done that if I knew I needed to! Since, I've tried a few more times but haven't progressed as well because I don't want to stack food in b&w mode and it just pisses me off!

My biggest fear was that there just was no win condition. That this was some kind of art piece about co-dependency or something like that.

It's funny, because the media loves to link violent videogames with violence. Little do they know which games would actually drive me to it... :p

It also really hurts the game that the door isn't within view of the hungry block. You never know if he has more to eat or if he's waiting on you and you waste precious time in either case.

In conclusion, this game is fairly awesome, but I hate you for it :).

Jedi says ...
Aug 29, 2011 @ 6:37am

...and... I hate myself >:(. After a break, I couldn't resist the urge to come back and finish the game as perfectly as I could imagine; reaching the star with the block guy having no !'s. 3 guesses what I saw.

ippa says ...
Aug 31, 2011 @ 5:02pm

odd little game you made here :)

Tulrath says ...
Sep 2, 2011 @ 2:32am

Lots of interesting things going on here, but it just took way too long to figure out. If you had more time, better ways of explaining what you were supposed to be doing would have been a HUGE boost to game play :)

You must sign in to comment.

[cache: storing page]