August 19th-22nd 2011 :: Theme: Escape
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We'd like it if you Stay

by Terra - Jam Entry

You must escape from this place

This is a puzzle game. I think it's best if I don't say any more!


Controls:
WSAD/Arrow keys: Move character
Left mouse button: grab and hold the yellow-ish blocks
m: mute sound
r: restart level (this is probably needed on one level)

And only if you are really stumped:
-: previous level
=: next level

Tools used:
Unity (indie version)
Blender
BFXR (http://www.bfxr.net/)
Photoshop
Audacity (to loop a sound from bfxr, this was probably useless as I can do that in unity too)

Warning: I have no idea if the mac version works as I do not have a machine to test it on... Please let me know how it goes.

Downloads and Links


Ratings

#15Innovation(Jam)3.20
#22Fun(Jam)2.80
#24Overall(Jam)3.13
#38Theme(Jam)2.93
#52Graphics(Jam)2.73
#53Audio(Jam)1.86
#54Humor(Jam)1.50
#144Coolness4%
#207Community2.67

Comments

Finity says ...
Aug 22, 2011 @ 10:57pm

I somehow managed to beat the first three levels without using the mouse at all. Not sure if that's intended ^_^. I liked the visuals though, and I couldn't escape one of the levels at all :(

Terra says ...
Aug 22, 2011 @ 11:07pm

Heh, not intended, but I can see how it is possible.

Which level did you get stuck on? You can use the '=' key to skip, if you wanted to see the rest, anyway.

Thanks for giving it a go :D

Zaron says ...
Aug 23, 2011 @ 12:33am

Not too bad. Good idea, plays okay, graphics all work together well enough. Objects move a bit weird when dragging them around, which made one level more difficult than it had to be (push the block to push your guy to beat the gate shutting). Sound got a bit annoying pretty quick.

Terra says ...
Aug 23, 2011 @ 1:19am

Yes, improving the dragging(more immediate?) would be one thing I would improve if I ever go back to this game. It is the main mechanic, after all.

Coriander says ...
Aug 23, 2011 @ 3:52am

I kind of liked that the object movement wasn`t fixed like most sliding puzzles, but the acceleration was slow and made things a bit tedious. I didn`t like the sound.

johnfn says ...
Aug 23, 2011 @ 6:31am

Ooh, eerie. I liked how you can move stuff both by yourself and with the mouse - that's a neat mechanic. The game was actually pretty creepy, especially since I was playing near midnight in a totally dark room. :) Couldn't quite figure out what happened at the end - some dark scary stuff came and then boom gameover. Still neat!

mcc says ...
Aug 23, 2011 @ 7:04am

Mac version works. I got totally stuck on level 3 however and could only get by with the = trick...

Overall it was very neat, actually the concept you came up with turns out to be very similar to the one from my entry. It was interesting to see how the different choices you made from that similar starting point lead to a different game... I liked that you were able to get a story and some "events" in, the moments with the "four blocks" were surprisingly tense given how simple the presentation was and my heart was actually pounding after the game end.

The main issue I had was that the block dragging felt... maybe not clumsy, but my actions didn't feel very natural or immediate. Given that the graphics mostly "looked like" things, it felt like there should have been a sense of physicality to the things I was dragging, the buttons, etc that wasn't present. I didn't feel like I knew what the blocks I was dragging "were" or what the method of my manipulation was (chunks of wall, what?). It seems like even some simple changes, like a little sparkle at the point on the block you were dragging "from" (the blocks track the mouse slowly, so maybe the mouse is doing something like pulling with a magnetic field?), could do a lot to make it seem to the player like they knew what was going on there or like what they are doing feels "real".

johanp says ...
Aug 23, 2011 @ 9:40am

Good idea but quite sluggish to play. I'd really like to see a more agile version!

Fenmar says ...
Aug 24, 2011 @ 12:45pm

I beat all the levels :D

I agree on the mouse movement, it was way to slow. The story was somehow hard to follow and I didn't get what these black squares meant.

jonbro says ...
Aug 25, 2011 @ 2:46pm

I think that you could speed up the game a whole ton without much problem. I don't know how unity works, but I imagine that it would be nice if there was a one to one mouse move to brick move speed.

Cool puzzles though, I would like to see this get taken further.

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