August 19th-22nd 2011 :: Theme: Escape
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by Jhelle - 48 Hour Competition Entry

A short game inspired by the older point and click games. Help someone escape from his imprisonment. Your only help is a direct audio feed with that person.

I intended to have a lot more content and features, but due to some bugs in my code I actually wanted to drop out half way through. Luckily I didn't! Enjoy!.

Made using Flashdevelop,, SFXR and Flixel.

I just noticed the volume of the sound might be very low, you can adjust this by using + / -.

Downloads and Links




Tubbimora says ...
Aug 22, 2011 @ 2:36pm

Pretty awesome game, I loved the idea that the guy had to describe what was in the room for you to see it.

geckojsc says ...
Aug 22, 2011 @ 10:07pm

Fantastic, really original! One of my favourite entries. :D

jonbro says ...
Aug 23, 2011 @ 12:48pm

I liked the way the room changed as the person described it to you. However, I wonder if the game could have a bit more going on puzzle wise.

PaulWagener says ...
Aug 23, 2011 @ 4:12pm

I really dig the style and the fact that objects appear as they are described. Could have a bit more of a challenge to it.

redwater says ...
Aug 23, 2011 @ 8:31pm

Very entertaining. i love how you interact with the character while talking to him. also, good idea to have the objects appear only when talked about. kind of reminds me of what happens in my head when i read a book :) good work!
(i hoped for a creeper boom in the end :P)

tnelsond says ...
Aug 23, 2011 @ 11:09pm

Fun game. The ending was great. I can't help but thinking it would have been funner though to figure out the commands and type them rather than punch a number.

Hangedman says ...
Aug 24, 2011 @ 7:04pm

Entertaining, and nice work on the audio. Kind of wish I had more control over what happened, rather than sort of waiting to be told what I could interact with next. Nevertheless, a real contender and a nice take on the theme

nickd3000 says ...
Aug 24, 2011 @ 10:48pm

Choices do seem a bit limited, but I really liked the way you only showed game objects after they appeared in the description.

Mikhail Rudoy says ...
Aug 26, 2011 @ 7:08pm

As everyone said, fun game.

Just one thing, in the second room, telling the guy to move right makes him move left and visa-versa. :P

Jhelle says ...
Aug 26, 2011 @ 9:47pm

@Mikhail actually, it's left and right for the person standing there :)

@Others Thanks for all the feedback :)!

recursor says ...
Aug 27, 2011 @ 2:25pm

I thought the way the objects faded in after they were described was a nice touch. I was disappointed to get out because I wanted more! Nice job!

dogbomb says ...
Aug 28, 2011 @ 11:53pm

SCREWY HOOK! I loved the way this panned out and "appeared" before you. Nice take on the lucasarts style point and click. I'd have liked a bit more choice from stage to stage (not much point pressing a 1. if it's the only choice)

I'd love to see that "room developing as it's being described" thing being incorporated into something fuller - I can see much scope for it in this style of fiction.

Aug 30, 2011 @ 6:15pm

Nice take on text-adventures!

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